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author | Yuri Sizov <yuris@humnom.net> | 2023-07-12 14:18:41 +0200 |
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committer | Yuri Sizov <yuris@humnom.net> | 2023-07-12 14:18:41 +0200 |
commit | 53d0e6c2d5fdf41d1c359b9f700506ab20cbfd89 (patch) | |
tree | 8b98960b34526bfc7993d308795687b16c6bd32a | |
parent | 65cc4db0ae7a80a9ec2b365f0cf6cbefcf2926f4 (diff) | |
parent | faf62ba0ccdae573c651a15d24cb1fc19ae72eca (diff) | |
download | redot-engine-53d0e6c2d5fdf41d1c359b9f700506ab20cbfd89.tar.gz |
Merge pull request #73691 from Chaosus/vs_depth
Add DEPTH to the visual shader output (for spatial mode)
-rw-r--r-- | scene/resources/visual_shader.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 71e84ef636..0c2c21380a 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -3645,6 +3645,8 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "Alpha AA Edge", "ALPHA_ANTIALIASING_EDGE" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "Alpha UV", "ALPHA_TEXTURE_COORDINATE" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "Depth", "DEPTH" }, + //////////////////////////////////////////////////////////////////////// // Node3D, Light. //////////////////////////////////////////////////////////////////////// @@ -3768,7 +3770,7 @@ bool VisualShaderNodeOutput::is_port_separator(int p_index) const { } if (shader_mode == Shader::MODE_SPATIAL && shader_type == VisualShader::TYPE_FRAGMENT) { String port_name = get_input_port_name(p_index); - return bool(port_name == "AO" || port_name == "Normal" || port_name == "Rim" || port_name == "Clearcoat" || port_name == "Anisotropy" || port_name == "Subsurf Scatter" || port_name == "Alpha Scissor Threshold"); + return bool(port_name == "AO" || port_name == "Normal" || port_name == "Rim" || port_name == "Clearcoat" || port_name == "Anisotropy" || port_name == "Subsurf Scatter" || port_name == "Alpha Scissor Threshold" || port_name == "Depth"); } return false; } |