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authorwojtekpil <wojtek.piliszek@gmail.com>2024-06-07 23:25:49 +0200
committerwojtekpil <wojtek.piliszek@gmail.com>2024-06-07 23:25:49 +0200
commit53e68ecbd44f0adb206b08e343e86980def3f0ed (patch)
treedc2b9d589811bc1fea97e3e073337cd6dc714c58
parente96ad5af98547df71b50c4c4695ac348638113e0 (diff)
downloadredot-engine-53e68ecbd44f0adb206b08e343e86980def3f0ed.tar.gz
Fix depth clear value for uv2 baking in compatibility renderer
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 6cbdf5e935..6a51ce6b70 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -3654,7 +3654,7 @@ void RasterizerSceneGLES3::_render_uv2(const PagedArray<RenderGeometryInstance *
glDrawBuffers(draw_buffers.size(), draw_buffers.ptr());
glClearColor(0.0, 0.0, 0.0, 0.0);
- RasterizerGLES3::clear_depth(1.0);
+ RasterizerGLES3::clear_depth(0.0);
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
uint64_t base_spec_constant = 0;