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author | wojtekpil <wojtek.piliszek@gmail.com> | 2024-06-07 23:25:49 +0200 |
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committer | wojtekpil <wojtek.piliszek@gmail.com> | 2024-06-07 23:25:49 +0200 |
commit | 53e68ecbd44f0adb206b08e343e86980def3f0ed (patch) | |
tree | dc2b9d589811bc1fea97e3e073337cd6dc714c58 | |
parent | e96ad5af98547df71b50c4c4695ac348638113e0 (diff) | |
download | redot-engine-53e68ecbd44f0adb206b08e343e86980def3f0ed.tar.gz |
Fix depth clear value for uv2 baking in compatibility renderer
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 6cbdf5e935..6a51ce6b70 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -3654,7 +3654,7 @@ void RasterizerSceneGLES3::_render_uv2(const PagedArray<RenderGeometryInstance * glDrawBuffers(draw_buffers.size(), draw_buffers.ptr()); glClearColor(0.0, 0.0, 0.0, 0.0); - RasterizerGLES3::clear_depth(1.0); + RasterizerGLES3::clear_depth(0.0); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); uint64_t base_spec_constant = 0; |