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author风青山 <idleman@yeah.net>2023-09-13 15:59:28 +0800
committer风青山 <idleman@yeah.net>2023-09-13 16:02:10 +0800
commit59d0fdbacc03da223666e16014285f6818894d0b (patch)
treed703e5d47f0a7e299417df5c425469c123c021cf
parent3ed4497113fa10611b90290ce22a751fb9d26e2e (diff)
downloadredot-engine-59d0fdbacc03da223666e16014285f6818894d0b.tar.gz
Fix `SubViewport` with `UPDATE_WHEN_VISIBLE` not working properly in exported project
The issue is primarily due to `RSG::texture_storage->render_target_was_used()` returning inconsistent results in the editor and exported projects.
-rw-r--r--servers/rendering/renderer_rd/storage_rd/material_storage.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
index 5c4fa1a47c..7f79435619 100644
--- a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
@@ -931,11 +931,11 @@ void MaterialStorage::MaterialData::update_textures(const HashMap<StringName, Va
roughness_detect_texture = tex;
roughness_channel = RS::TextureDetectRoughnessChannel(p_texture_uniforms[i].hint - ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R);
}
+#endif // TOOLS_ENABLED
if (tex->render_target) {
tex->render_target->was_used = true;
render_target_cache.push_back(tex->render_target);
}
-#endif
}
if (rd_texture.is_null()) {
rd_texture = texture_storage->texture_rd_get_default(TextureStorage::DEFAULT_RD_TEXTURE_WHITE);