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author | Adam Scott <ascott.ca@gmail.com> | 2024-06-10 12:14:27 -0400 |
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committer | Adam Scott <ascott.ca@gmail.com> | 2024-06-10 12:14:27 -0400 |
commit | 5a01c2e954851605659d6e0104a51190bbfa4e4c (patch) | |
tree | 5adb5143cc845ccbdb9b11c8232a950ca586ec83 | |
parent | 5241d30bfa223ed45784e32d8143d20a98a8d862 (diff) | |
download | redot-engine-5a01c2e954851605659d6e0104a51190bbfa4e4c.tar.gz |
Replace deprecated `USE_WEBGL2` linker flag
-rw-r--r-- | platform/web/detect.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/web/detect.py b/platform/web/detect.py index c6568625c1..a9be1471ae 100644 --- a/platform/web/detect.py +++ b/platform/web/detect.py @@ -204,7 +204,7 @@ def configure(env: "SConsEnvironment"): if env["opengl3"]: env.AppendUnique(CPPDEFINES=["GLES3_ENABLED"]) # This setting just makes WebGL 2 APIs available, it does NOT disable WebGL 1. - env.Append(LINKFLAGS=["-s", "USE_WEBGL2=1"]) + env.Append(LINKFLAGS=["-s", "MAX_WEBGL_VERSION=2"]) # Allow use to take control of swapping WebGL buffers. env.Append(LINKFLAGS=["-s", "OFFSCREEN_FRAMEBUFFER=1"]) # Breaking change since emscripten 3.1.51 |