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authorRémi Verschelde <rverschelde@gmail.com>2023-11-10 21:52:18 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-11-10 21:52:18 +0100
commit5a0c6a8d694559bf13f81476082e7914ce056a39 (patch)
treeb3e667461de52a75b2b1dea074f0d32e76c37b54
parent8ebb3c7f8580dc03f81dd7fd35ceb0d20e8fe8a0 (diff)
parent0baebed41af79821ac64a9f3740c8b9f46b98869 (diff)
downloadredot-engine-5a0c6a8d694559bf13f81476082e7914ce056a39.tar.gz
Merge pull request #80185 from Sauermann/fiix-action-event-doc
Document that `Input.is_action_*` should not be used during input-handling
-rw-r--r--doc/classes/Input.xml2
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index e18413810b..334b04a79c 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -198,6 +198,7 @@
If [param exact_match] is [code]false[/code], it ignores additional input modifiers for [InputEventKey] and [InputEventMouseButton] events, and the direction for [InputEventJoypadMotion] events.
[b]Note:[/b] Returning [code]true[/code] does not imply that the action is [i]still[/i] pressed. An action can be pressed and released again rapidly, and [code]true[/code] will still be returned so as not to miss input.
[b]Note:[/b] Due to keyboard ghosting, [method is_action_just_pressed] may return [code]false[/code] even if one of the action's keys is pressed. See [url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input examples[/url] in the documentation for more information.
+ [b]Note:[/b] During input handling (e.g. [method Node._input]), use [method InputEvent.is_action_pressed] instead to query the action state of the current event.
</description>
</method>
<method name="is_action_just_released" qualifiers="const">
@@ -208,6 +209,7 @@
Returns [code]true[/code] when the user [i]stops[/i] pressing the action event in the current frame or physics tick. It will only return [code]true[/code] on the frame or tick that the user releases the button.
[b]Note:[/b] Returning [code]true[/code] does not imply that the action is [i]still[/i] not pressed. An action can be released and pressed again rapidly, and [code]true[/code] will still be returned so as not to miss input.
If [param exact_match] is [code]false[/code], it ignores additional input modifiers for [InputEventKey] and [InputEventMouseButton] events, and the direction for [InputEventJoypadMotion] events.
+ [b]Note:[/b] During input handling (e.g. [method Node._input]), use [method InputEvent.is_action_released] instead to query the action state of the current event.
</description>
</method>
<method name="is_action_pressed" qualifiers="const">