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authorMarkus Sauermann <6299227+Sauermann@users.noreply.github.com>2023-06-18 12:59:13 +0200
committerMarkus Sauermann <6299227+Sauermann@users.noreply.github.com>2023-06-18 16:03:50 +0200
commit5b15c89c38b1ff7dadbe85bffc4d2d1654815059 (patch)
tree0ea8c8d57b885c5995441bda55cb7fdb27924eff
parenta83eb16fba5bb3da086b41cbd79e6f95b09eb8ee (diff)
downloadredot-engine-5b15c89c38b1ff7dadbe85bffc4d2d1654815059.tar.gz
Made window focus notification docs more precise
-rw-r--r--doc/classes/Node.xml6
1 files changed, 4 insertions, 2 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 1b6f972b36..b6bd82eacc 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -1028,10 +1028,12 @@
Implemented on desktop and web platforms.
</constant>
<constant name="NOTIFICATION_WM_WINDOW_FOCUS_IN" value="1004">
- Notification received from the OS when the node's parent [Window] is focused. This may be a change of focus between two windows of the same engine instance, or from the OS desktop or a third-party application to a window of the game (in which case [constant NOTIFICATION_APPLICATION_FOCUS_IN] is also emitted).
+ Notification received when the node's parent [Window] is focused. This may be a change of focus between two windows of the same engine instance, or from the OS desktop or a third-party application to a window of the game (in which case [constant NOTIFICATION_APPLICATION_FOCUS_IN] is also emitted).
+ A [Window] node receives this notification when it is focused.
</constant>
<constant name="NOTIFICATION_WM_WINDOW_FOCUS_OUT" value="1005">
- Notification received from the OS when the node's parent [Window] is defocused. This may be a change of focus between two windows of the same engine instance, or from a window of the game to the OS desktop or a third-party application (in which case [constant NOTIFICATION_APPLICATION_FOCUS_OUT] is also emitted).
+ Notification received when the node's parent [Window] is defocused. This may be a change of focus between two windows of the same engine instance, or from a window of the game to the OS desktop or a third-party application (in which case [constant NOTIFICATION_APPLICATION_FOCUS_OUT] is also emitted).
+ A [Window] node receives this notification when it is defocused.
</constant>
<constant name="NOTIFICATION_WM_CLOSE_REQUEST" value="1006">
Notification received from the OS when a close request is sent (e.g. closing the window with a "Close" button or [kbd]Alt + F4[/kbd]).