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authorajreckof <66184050+ajreckof@users.noreply.github.com>2023-04-23 18:32:59 +0200
committerajreckof <66184050+ajreckof@users.noreply.github.com>2023-06-14 15:12:46 +0200
commit5c15083d40a879d63cb7871f740c1ad2a88fbb9c (patch)
treee91934043089f3c8761e32a9f645a244ef9fe590
parent01453ab7f3e6940ecd611d63d675a484b2f55cb4 (diff)
downloadredot-engine-5c15083d40a879d63cb7871f740c1ad2a88fbb9c.tar.gz
properly update nodepath with batch rename
-rw-r--r--editor/gui/scene_tree_editor.cpp101
-rw-r--r--editor/gui/scene_tree_editor.h2
-rw-r--r--editor/rename_dialog.cpp6
3 files changed, 54 insertions, 55 deletions
diff --git a/editor/gui/scene_tree_editor.cpp b/editor/gui/scene_tree_editor.cpp
index 76e09769cc..e898be1b72 100644
--- a/editor/gui/scene_tree_editor.cpp
+++ b/editor/gui/scene_tree_editor.cpp
@@ -964,62 +964,74 @@ void SceneTreeEditor::set_selected(Node *p_node, bool p_emit_selected) {
}
}
-void SceneTreeEditor::_rename_node(ObjectID p_node, const String &p_name) {
- Object *o = ObjectDB::get_instance(p_node);
- ERR_FAIL_COND(!o);
- Node *n = Object::cast_to<Node>(o);
- ERR_FAIL_COND(!n);
- TreeItem *item = _find(tree->get_root(), n->get_path());
+void SceneTreeEditor::_rename_node(Node *p_node, const String &p_name) {
+ TreeItem *item = _find(tree->get_root(), p_node->get_path());
ERR_FAIL_COND(!item);
+ String new_name = p_name.validate_node_name();
- n->set_name(p_name);
- item->set_metadata(0, n->get_path());
- item->set_text(0, p_name);
-}
-
-void SceneTreeEditor::_renamed() {
- TreeItem *which = tree->get_edited();
-
- ERR_FAIL_COND(!which);
- NodePath np = which->get_metadata(0);
- Node *n = get_node(np);
- ERR_FAIL_COND(!n);
-
- String raw_new_name = which->get_text(0);
- if (raw_new_name.strip_edges().is_empty()) {
- // If name is empty, fallback to class name.
- if (GLOBAL_GET("editor/naming/node_name_casing").operator int() != NAME_CASING_PASCAL_CASE) {
- raw_new_name = Node::adjust_name_casing(n->get_class());
- } else {
- raw_new_name = n->get_class();
- }
- }
-
- String new_name = raw_new_name.validate_node_name();
-
- if (new_name != raw_new_name) {
+ if (new_name != p_name) {
error->set_text(TTR("Invalid node name, the following characters are not allowed:") + "\n" + String::get_invalid_node_name_characters());
error->popup_centered();
if (new_name.is_empty()) {
- which->set_text(0, n->get_name());
+ item->set_text(0, p_node->get_name());
return;
}
- which->set_text(0, new_name);
+ item->set_text(0, new_name);
}
- if (new_name == n->get_name()) {
- if (which->get_text(0).is_empty()) {
- which->set_text(0, new_name);
+ if (new_name == p_node->get_name()) {
+ if (item->get_text(0).is_empty()) {
+ item->set_text(0, new_name);
}
return;
}
-
// Trim leading/trailing whitespace to prevent node names from containing accidental whitespace, which would make it more difficult to get the node via `get_node()`.
new_name = new_name.strip_edges();
+ if (!is_scene_tree_dock) {
+ p_node->set_name(new_name);
+ item->set_metadata(0, p_node->get_path());
+ emit_signal(SNAME("node_renamed"));
+ } else {
+ EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
+ undo_redo->create_action("Rename Node", UndoRedo::MERGE_DISABLE, p_node);
+
+ emit_signal(SNAME("node_prerename"), p_node, new_name);
+
+ undo_redo->add_undo_method(p_node, "set_name", p_node->get_name());
+ undo_redo->add_undo_method(item, "set_metadata", 0, p_node->get_path());
+ undo_redo->add_undo_method(item, "set_text", 0, p_node->get_name());
+
+ p_node->set_name(p_name);
+ undo_redo->add_do_method(p_node, "set_name", new_name);
+ undo_redo->add_do_method(item, "set_metadata", 0, p_node->get_path());
+ undo_redo->add_do_method(item, "set_text", 0, new_name);
+
+ undo_redo->commit_action();
+ }
+}
+
+void SceneTreeEditor::_renamed() {
+ TreeItem *which = tree->get_edited();
+
+ ERR_FAIL_COND(!which);
+ NodePath np = which->get_metadata(0);
+ Node *n = get_node(np);
+ ERR_FAIL_COND(!n);
+
+ String new_name = which->get_text(0);
+ if (new_name.strip_edges().is_empty()) {
+ // If name is empty, fallback to class name.
+ if (GLOBAL_GET("editor/naming/node_name_casing").operator int() != NAME_CASING_PASCAL_CASE) {
+ new_name = Node::adjust_name_casing(n->get_class());
+ } else {
+ new_name = n->get_class();
+ }
+ }
+
if (n->is_unique_name_in_owner() && get_tree()->get_edited_scene_root()->get_node_or_null("%" + new_name) != nullptr) {
error->set_text(TTR("Another node already uses this unique name in the scene."));
error->popup_centered();
@@ -1027,18 +1039,7 @@ void SceneTreeEditor::_renamed() {
return;
}
- if (!is_scene_tree_dock) {
- n->set_name(new_name);
- which->set_metadata(0, n->get_path());
- emit_signal(SNAME("node_renamed"));
- } else {
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Rename Node"), UndoRedo::MERGE_DISABLE, n);
- emit_signal(SNAME("node_prerename"), n, new_name);
- undo_redo->add_do_method(this, "_rename_node", n->get_instance_id(), new_name);
- undo_redo->add_undo_method(this, "_rename_node", n->get_instance_id(), n->get_name());
- undo_redo->commit_action();
- }
+ _rename_node(n, new_name);
}
Node *SceneTreeEditor::get_selected() {
diff --git a/editor/gui/scene_tree_editor.h b/editor/gui/scene_tree_editor.h
index 20cc62d675..8878256009 100644
--- a/editor/gui/scene_tree_editor.h
+++ b/editor/gui/scene_tree_editor.h
@@ -85,7 +85,7 @@ class SceneTreeEditor : public Control {
void _notification(int p_what);
void _selected_changed();
void _deselect_items();
- void _rename_node(ObjectID p_node, const String &p_name);
+ void _rename_node(Node *p_node, const String &p_name);
void _cell_collapsed(Object *p_obj);
diff --git a/editor/rename_dialog.cpp b/editor/rename_dialog.cpp
index f42f34e110..39affdd9f8 100644
--- a/editor/rename_dialog.cpp
+++ b/editor/rename_dialog.cpp
@@ -588,7 +588,7 @@ void RenameDialog::rename() {
if (!to_rename.is_empty()) {
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Batch Rename"));
+ undo_redo->create_action(TTR("Batch Rename"), UndoRedo::MERGE_DISABLE, root_node, true);
// Make sure to iterate reversed so that child nodes will find parents.
for (int i = to_rename.size() - 1; i >= 0; --i) {
@@ -600,9 +600,7 @@ void RenameDialog::rename() {
continue;
}
- scene_tree_editor->emit_signal(SNAME("node_prerename"), n, new_name);
- undo_redo->add_do_method(scene_tree_editor, "_rename_node", n->get_instance_id(), new_name);
- undo_redo->add_undo_method(scene_tree_editor, "_rename_node", n->get_instance_id(), n->get_name());
+ scene_tree_editor->call("_rename_node", n, new_name);
}
undo_redo->commit_action();