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author | jsjtxietian <jsjtxietian@outlook.com> | 2023-11-28 17:38:12 +0800 |
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committer | jsjtxietian <jsjtxietian@outlook.com> | 2024-08-26 11:38:58 +0800 |
commit | 5d7f87603dab1cae3355bc1d1b4421d543d001a0 (patch) | |
tree | 1c4bc9ff293c5f8cc0c9cd17f5c92c5685d32967 | |
parent | 62de80d6138c09cb2c4c66d0b963820f95ad1f21 (diff) | |
download | redot-engine-5d7f87603dab1cae3355bc1d1b4421d543d001a0.tar.gz |
Add several shortcuts for text shader editor
-rw-r--r-- | editor/plugins/shader_editor_plugin.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index 82c436d3a5..02cb76ac10 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -679,17 +679,17 @@ ShaderEditorPlugin::ShaderEditorPlugin() { file_menu = memnew(MenuButton); file_menu->set_text(TTR("File")); file_menu->set_shortcut_context(main_split); - file_menu->get_popup()->add_item(TTR("New Shader..."), FILE_NEW); - file_menu->get_popup()->add_item(TTR("New Shader Include..."), FILE_NEW_INCLUDE); + file_menu->get_popup()->add_shortcut(ED_SHORTCUT("shader_editor/new", TTR("New Shader..."), KeyModifierMask::CMD_OR_CTRL | Key::N), FILE_NEW); + file_menu->get_popup()->add_shortcut(ED_SHORTCUT("shader_editor/new_include", TTR("New Shader Include..."), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::N), FILE_NEW_INCLUDE); file_menu->get_popup()->add_separator(); - file_menu->get_popup()->add_item(TTR("Load Shader File..."), FILE_OPEN); - file_menu->get_popup()->add_item(TTR("Load Shader Include File..."), FILE_OPEN_INCLUDE); + file_menu->get_popup()->add_shortcut(ED_SHORTCUT("shader_editor/open", TTR("Load Shader File..."), KeyModifierMask::CMD_OR_CTRL | Key::O), FILE_OPEN); + file_menu->get_popup()->add_shortcut(ED_SHORTCUT("shader_editor/open_include", TTR("Load Shader Include File..."), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::O), FILE_OPEN_INCLUDE); file_menu->get_popup()->add_shortcut(ED_SHORTCUT("shader_editor/save", TTR("Save File"), KeyModifierMask::ALT | KeyModifierMask::CMD_OR_CTRL | Key::S), FILE_SAVE); file_menu->get_popup()->add_shortcut(ED_SHORTCUT("shader_editor/save_as", TTR("Save File As...")), FILE_SAVE_AS); file_menu->get_popup()->add_separator(); file_menu->get_popup()->add_item(TTR("Open File in Inspector"), FILE_INSPECT); file_menu->get_popup()->add_separator(); - file_menu->get_popup()->add_item(TTR("Close File"), FILE_CLOSE); + file_menu->get_popup()->add_shortcut(ED_SHORTCUT("shader_editor/close_file", TTR("Close File"), KeyModifierMask::CMD_OR_CTRL | Key::W), FILE_CLOSE); file_menu->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &ShaderEditorPlugin::_menu_item_pressed)); menu_hb->add_child(file_menu); |