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authorRémi Verschelde <rverschelde@gmail.com>2024-06-07 23:29:19 +0200
committerRémi Verschelde <rverschelde@gmail.com>2024-06-07 23:29:19 +0200
commit5fcd9803cd2bef9facde4c0a274c47785b1536bd (patch)
tree26fd6febca4035a5f18aa0208ee08c56ad927f1d
parent0c9531cb191d44e9e72d95cb47a0c53f6ae3ff75 (diff)
parent69f2e066dbec911a2dfcc9c1bb7380a946b52284 (diff)
downloadredot-engine-5fcd9803cd2bef9facde4c0a274c47785b1536bd.tar.gz
Merge pull request #90850 from AlexeyBond/patch-1
Handle Vector4 default input values in visual shaders
-rw-r--r--scene/resources/visual_shader.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 601e8c52a4..277d568aaf 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -2204,6 +2204,10 @@ Error VisualShader::_write_node(Type type, StringBuilder *p_global_code, StringB
Vector3 val = defval;
inputs[i] = "n_in" + itos(p_node) + "p" + itos(i);
node_code += " vec3 " + inputs[i] + " = " + vformat("vec3(%.5f, %.5f, %.5f);\n", val.x, val.y, val.z);
+ } else if (defval.get_type() == Variant::VECTOR4) {
+ Vector4 val = defval;
+ inputs[i] = "n_in" + itos(p_node) + "p" + itos(i);
+ node_code += " vec4 " + inputs[i] + " = " + vformat("vec4(%.5f, %.5f, %.5f, %.5f);\n", val.x, val.y, val.z, val.w);
} else if (defval.get_type() == Variant::QUATERNION) {
Quaternion val = defval;
inputs[i] = "n_in" + itos(p_node) + "p" + itos(i);