diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2024-06-07 23:29:19 +0200 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-06-07 23:29:19 +0200 |
commit | 5fcd9803cd2bef9facde4c0a274c47785b1536bd (patch) | |
tree | 26fd6febca4035a5f18aa0208ee08c56ad927f1d | |
parent | 0c9531cb191d44e9e72d95cb47a0c53f6ae3ff75 (diff) | |
parent | 69f2e066dbec911a2dfcc9c1bb7380a946b52284 (diff) | |
download | redot-engine-5fcd9803cd2bef9facde4c0a274c47785b1536bd.tar.gz |
Merge pull request #90850 from AlexeyBond/patch-1
Handle Vector4 default input values in visual shaders
-rw-r--r-- | scene/resources/visual_shader.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 601e8c52a4..277d568aaf 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -2204,6 +2204,10 @@ Error VisualShader::_write_node(Type type, StringBuilder *p_global_code, StringB Vector3 val = defval; inputs[i] = "n_in" + itos(p_node) + "p" + itos(i); node_code += " vec3 " + inputs[i] + " = " + vformat("vec3(%.5f, %.5f, %.5f);\n", val.x, val.y, val.z); + } else if (defval.get_type() == Variant::VECTOR4) { + Vector4 val = defval; + inputs[i] = "n_in" + itos(p_node) + "p" + itos(i); + node_code += " vec4 " + inputs[i] + " = " + vformat("vec4(%.5f, %.5f, %.5f, %.5f);\n", val.x, val.y, val.z, val.w); } else if (defval.get_type() == Variant::QUATERNION) { Quaternion val = defval; inputs[i] = "n_in" + itos(p_node) + "p" + itos(i); |