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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-05-06 15:15:32 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-05-06 15:15:32 +0200 |
commit | 608096e55efb0716d9c4f3e1df30113069d309c7 (patch) | |
tree | b1d994a90be2f669ceb0e08915271ba2f5043b27 | |
parent | c01441e7ed0f56281ac2dd7f7f9594a44edad717 (diff) | |
parent | 2b5e0d98d2010d519b8d05417f804961ea8fb3df (diff) | |
download | redot-engine-608096e55efb0716d9c4f3e1df30113069d309c7.tar.gz |
Merge pull request #91581 from TheKiromen/improve-physics-server-documentation
Update `area_create` description in `PhysicsServer2D/3D` to clear up possible confusions
-rw-r--r-- | doc/classes/PhysicsServer2D.xml | 3 | ||||
-rw-r--r-- | doc/classes/PhysicsServer3D.xml | 3 |
2 files changed, 4 insertions, 2 deletions
diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml index d40326fa21..def0c2bd91 100644 --- a/doc/classes/PhysicsServer2D.xml +++ b/doc/classes/PhysicsServer2D.xml @@ -52,7 +52,8 @@ <method name="area_create"> <return type="RID" /> <description> - Creates a 2D area object in the physics server, and returns the [RID] that identifies it. Use [method area_add_shape] to add shapes to it, use [method area_set_transform] to set its transform, and use [method area_set_space] to add the area to a space. + Creates a 2D area object in the physics server, and returns the [RID] that identifies it. The default settings for the created area include a collision layer and mask set to [code]1[/code], and [code]monitorable[/code] set to [code]false[/code]. + Use [method area_add_shape] to add shapes to it, use [method area_set_transform] to set its transform, and use [method area_set_space] to add the area to a space. If you want the area to be detectable use [method area_set_monitorable]. </description> </method> <method name="area_get_canvas_instance_id" qualifiers="const"> diff --git a/doc/classes/PhysicsServer3D.xml b/doc/classes/PhysicsServer3D.xml index 4a4a1ad025..28ef03614a 100644 --- a/doc/classes/PhysicsServer3D.xml +++ b/doc/classes/PhysicsServer3D.xml @@ -44,7 +44,8 @@ <method name="area_create"> <return type="RID" /> <description> - Creates an [Area3D]. + Creates a 3D area object in the physics server, and returns the [RID] that identifies it. The default settings for the created area include a collision layer and mask set to [code]1[/code], and [code]monitorable[/code] set to [code]false[/code]. + Use [method area_add_shape] to add shapes to it, use [method area_set_transform] to set its transform, and use [method area_set_space] to add the area to a space. If you want the area to be detectable use [method area_set_monitorable]. </description> </method> <method name="area_get_collision_layer" qualifiers="const"> |