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author | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2024-03-10 13:18:03 +0200 |
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committer | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2024-03-10 13:18:03 +0200 |
commit | 620e19472732fec4cf247f8983071deb1da742cc (patch) | |
tree | 6f0b3a79087fe3f9257357da67e9acf405235b1d | |
parent | 0ace0a129284ffc6646b199699c1607a316fcec0 (diff) | |
download | redot-engine-620e19472732fec4cf247f8983071deb1da742cc.tar.gz |
[Windows] Disable fallback to ANGLE logic when compiled w/o ANGLE support.
-rw-r--r-- | platform/windows/display_server_windows.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp index 0884119278..eff2ec8f96 100644 --- a/platform/windows/display_server_windows.cpp +++ b/platform/windows/display_server_windows.cpp @@ -5621,7 +5621,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win if (rendering_driver == "opengl3") { rendering_driver = "opengl3_angle"; } -#else +#elif defined(EGL_STATIC) bool fallback = GLOBAL_GET("rendering/gl_compatibility/fallback_to_angle"); if (fallback && (rendering_driver == "opengl3")) { Dictionary gl_info = detect_wgl(); |