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authorbruvzg <7645683+bruvzg@users.noreply.github.com>2024-03-10 13:18:03 +0200
committerbruvzg <7645683+bruvzg@users.noreply.github.com>2024-03-10 13:18:03 +0200
commit620e19472732fec4cf247f8983071deb1da742cc (patch)
tree6f0b3a79087fe3f9257357da67e9acf405235b1d
parent0ace0a129284ffc6646b199699c1607a316fcec0 (diff)
downloadredot-engine-620e19472732fec4cf247f8983071deb1da742cc.tar.gz
[Windows] Disable fallback to ANGLE logic when compiled w/o ANGLE support.
-rw-r--r--platform/windows/display_server_windows.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index 0884119278..eff2ec8f96 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -5621,7 +5621,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
if (rendering_driver == "opengl3") {
rendering_driver = "opengl3_angle";
}
-#else
+#elif defined(EGL_STATIC)
bool fallback = GLOBAL_GET("rendering/gl_compatibility/fallback_to_angle");
if (fallback && (rendering_driver == "opengl3")) {
Dictionary gl_info = detect_wgl();