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author | Rémi Verschelde <remi@verschelde.fr> | 2023-12-04 23:29:33 +0100 |
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committer | GitHub <noreply@github.com> | 2023-12-04 23:29:33 +0100 |
commit | 654132cb9c6ff1f27be0bf325e348e74b3e49fba (patch) | |
tree | 4b8adcd20dac2521317e0ac003f2195ae56becf4 | |
parent | bf7425889062f9d8e1590fe6259bd9476cdd7e0e (diff) | |
parent | 25e927e56b5efc3dba779a4104f3eec3cdeacb05 (diff) | |
download | redot-engine-654132cb9c6ff1f27be0bf325e348e74b3e49fba.tar.gz |
Merge pull request #85753 from groud/allow_invisible_scene_tiles
Keep scene tiles even if the TileMap is invisible
-rw-r--r-- | scene/2d/tile_map.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 6381526f58..a8f7d18503 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -1191,7 +1191,7 @@ void TileMapLayer::_scenes_update() { const Ref<TileSet> &tile_set = tile_map_node->get_tileset(); // Check if we should cleanup everything. - bool forced_cleanup = in_destructor || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid() || !tile_map_node->is_visible_in_tree(); + bool forced_cleanup = in_destructor || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid(); if (forced_cleanup) { // Clean everything. |