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authorRémi Verschelde <remi@verschelde.fr>2023-12-04 23:29:33 +0100
committerGitHub <noreply@github.com>2023-12-04 23:29:33 +0100
commit654132cb9c6ff1f27be0bf325e348e74b3e49fba (patch)
tree4b8adcd20dac2521317e0ac003f2195ae56becf4
parentbf7425889062f9d8e1590fe6259bd9476cdd7e0e (diff)
parent25e927e56b5efc3dba779a4104f3eec3cdeacb05 (diff)
downloadredot-engine-654132cb9c6ff1f27be0bf325e348e74b3e49fba.tar.gz
Merge pull request #85753 from groud/allow_invisible_scene_tiles
Keep scene tiles even if the TileMap is invisible
-rw-r--r--scene/2d/tile_map.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 6381526f58..a8f7d18503 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -1191,7 +1191,7 @@ void TileMapLayer::_scenes_update() {
const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
// Check if we should cleanup everything.
- bool forced_cleanup = in_destructor || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid() || !tile_map_node->is_visible_in_tree();
+ bool forced_cleanup = in_destructor || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid();
if (forced_cleanup) {
// Clean everything.