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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-01-08 11:55:06 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-01-08 11:55:06 +0100 |
commit | 665c3edee227cef79f95038c4d39548bbd295275 (patch) | |
tree | 835785d0e1948f9dbca1203c61c9270272f002c2 | |
parent | 53d47a389ce19f7e11f862cf179f04a2fa1ec8f2 (diff) | |
parent | 41e4f3c215c45bcfaf9b4330f8bce50e911d6be8 (diff) | |
download | redot-engine-665c3edee227cef79f95038c4d39548bbd295275.tar.gz |
Merge pull request #86557 from kleonc/polygon2d-with-skeleton-transform-fix
Fix Polygon2D to Skeleton2D transform calculation
-rw-r--r-- | scene/2d/polygon_2d.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp index ee186de5f1..4266060466 100644 --- a/scene/2d/polygon_2d.cpp +++ b/scene/2d/polygon_2d.cpp @@ -375,14 +375,14 @@ void Polygon2D::_notification(int p_what) { // Compute transform between mesh and skeleton for runtime AABB compute. const Transform2D mesh_transform = get_global_transform(); const Transform2D skeleton_transform = skeleton_node->get_global_transform(); - const Transform2D mesh_to_sk2d = mesh_transform * skeleton_transform.affine_inverse(); + const Transform2D mesh_to_sk2d = skeleton_transform.affine_inverse() * mesh_transform; // Convert 2d transform to 3d. sd.mesh_to_skeleton_xform.basis.rows[0][0] = mesh_to_sk2d.columns[0][0]; - sd.mesh_to_skeleton_xform.basis.rows[0][1] = mesh_to_sk2d.columns[0][1]; + sd.mesh_to_skeleton_xform.basis.rows[1][0] = mesh_to_sk2d.columns[0][1]; sd.mesh_to_skeleton_xform.origin.x = mesh_to_sk2d.get_origin().x; - sd.mesh_to_skeleton_xform.basis.rows[1][0] = mesh_to_sk2d.columns[1][0]; + sd.mesh_to_skeleton_xform.basis.rows[0][1] = mesh_to_sk2d.columns[1][0]; sd.mesh_to_skeleton_xform.basis.rows[1][1] = mesh_to_sk2d.columns[1][1]; sd.mesh_to_skeleton_xform.origin.y = mesh_to_sk2d.get_origin().y; } |