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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-11-24 17:48:04 +0100 |
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committer | GitHub <noreply@github.com> | 2017-11-24 17:48:04 +0100 |
commit | 69aa29bbb32936689f36f19bc7bbb3ed7524a60e (patch) | |
tree | 2013bccec6aee5075e47b143d0b054420920cf44 | |
parent | bb83c7d6b7c11c92c6c6bf3a151b3f0749d7c230 (diff) | |
parent | c5a025c5e31b23ad388c413f9c85776a8001c592 (diff) | |
download | redot-engine-69aa29bbb32936689f36f19bc7bbb3ed7524a60e.tar.gz |
Merge pull request #13249 from godotengine/Noshyaar-kcdocs
Fix a mistake in KinematicCollision docs
[ci skip]
-rw-r--r-- | doc/classes/KinematicCollision.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/KinematicCollision.xml b/doc/classes/KinematicCollision.xml index 41fd19343e..363b677ab8 100644 --- a/doc/classes/KinematicCollision.xml +++ b/doc/classes/KinematicCollision.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="KinematicCollision" inherits="Reference" category="Core" version="3.0-beta"> <brief_description> - Collision data for KinematicBody2D collisions. + Collision data for KinematicBody collisions. </brief_description> <description> Contains collision data for KinematicBody collisions. When a [KinematicBody] is moved using [method KinematicBody.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision object is returned. |