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authorRémi Verschelde <rverschelde@gmail.com>2023-10-02 13:17:02 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-10-02 13:17:02 +0200
commit6bebd9c961c851ec36b67bd888eeaa9b9848c32f (patch)
treea4a957ae477a42b785654b602b09a6d403f08454
parentad013919f1ca1d6e2fbfa198ec66df4cbe67c5a3 (diff)
parentbceba81b542a455b17fac4df49c20cd38666bbb7 (diff)
downloadredot-engine-6bebd9c961c851ec36b67bd888eeaa9b9848c32f.tar.gz
Merge pull request #82664 from hackerzhuli/master
Fixed an error in `Vector3.BezierDerivative` in mono module
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
index 0b203c5148..d26d4662a0 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
@@ -265,7 +265,7 @@ namespace Godot
return new Vector3(
Mathf.BezierDerivative(X, control1.X, control2.X, end.X, t),
Mathf.BezierDerivative(Y, control1.Y, control2.Y, end.Y, t),
- Mathf.BezierDerivative(Z, control1.Z, control2.Z, end.Y, t)
+ Mathf.BezierDerivative(Z, control1.Z, control2.Z, end.Z, t)
);
}