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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-10-01 17:31:17 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-10-01 17:31:17 +0200 |
commit | 6c133054f7b19c4e441f7c4c72168068a723276c (patch) | |
tree | 73c59f298b13651af5e8443329286da3f19bddb5 | |
parent | 3b17e3470a84eb7f375b4eeac5217634816dfe3e (diff) | |
parent | d720eb80e176bf7455f37cfff9e336c95bc911f4 (diff) | |
download | redot-engine-6c133054f7b19c4e441f7c4c72168068a723276c.tar.gz |
Merge pull request #97602 from patowen/fix-region-filter-clip-enabled
Fix `region_filter_clip_enabled` to avoid sprite bleeding for interpolated sprite sheets
-rw-r--r-- | doc/classes/Sprite2D.xml | 2 | ||||
-rw-r--r-- | drivers/gles3/shaders/canvas.glsl | 3 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/canvas.glsl | 3 |
3 files changed, 5 insertions, 3 deletions
diff --git a/doc/classes/Sprite2D.xml b/doc/classes/Sprite2D.xml index d73cb02d94..239c4dcf09 100644 --- a/doc/classes/Sprite2D.xml +++ b/doc/classes/Sprite2D.xml @@ -76,7 +76,7 @@ If [code]true[/code], texture is cut from a larger atlas texture. See [member region_rect]. </member> <member name="region_filter_clip_enabled" type="bool" setter="set_region_filter_clip_enabled" getter="is_region_filter_clip_enabled" default="false"> - If [code]true[/code], the outermost pixels get blurred out. [member region_enabled] must be [code]true[/code]. + If [code]true[/code], the area outside of the [member region_rect] is clipped to avoid bleeding of the surrounding texture pixels. [member region_enabled] must be [code]true[/code]. </member> <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2(0, 0, 0, 0)"> The region of the atlas texture to display. [member region_enabled] must be [code]true[/code]. diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl index 76881c8032..5e7fb3b338 100644 --- a/drivers/gles3/shaders/canvas.glsl +++ b/drivers/gles3/shaders/canvas.glsl @@ -579,7 +579,8 @@ void main() { #endif if (bool(read_draw_data_flags & FLAGS_CLIP_RECT_UV)) { - uv = clamp(uv, read_draw_data_src_rect.xy, read_draw_data_src_rect.xy + abs(read_draw_data_src_rect.zw)); + vec2 half_texpixel = read_draw_data_color_texture_pixel_size * 0.5; + uv = clamp(uv, read_draw_data_src_rect.xy + half_texpixel, read_draw_data_src_rect.xy + abs(read_draw_data_src_rect.zw) - half_texpixel); } #endif diff --git a/servers/rendering/renderer_rd/shaders/canvas.glsl b/servers/rendering/renderer_rd/shaders/canvas.glsl index 704aafdfa5..fd0cd5bfad 100644 --- a/servers/rendering/renderer_rd/shaders/canvas.glsl +++ b/servers/rendering/renderer_rd/shaders/canvas.glsl @@ -493,7 +493,8 @@ void main() { #endif if (bool(draw_data.flags & FLAGS_CLIP_RECT_UV)) { - uv = clamp(uv, draw_data.src_rect.xy, draw_data.src_rect.xy + abs(draw_data.src_rect.zw)); + vec2 half_texpixel = draw_data.color_texture_pixel_size * 0.5; + uv = clamp(uv, draw_data.src_rect.xy + half_texpixel, draw_data.src_rect.xy + abs(draw_data.src_rect.zw) - half_texpixel); } #endif |