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authorPedro J. Estébanez <pedrojrulez@gmail.com>2016-06-27 10:32:14 +0200
committerPedro J. Estébanez <pedrojrulez@gmail.com>2016-06-27 10:40:33 +0200
commit6ce47d9b51f6f540a8d3b6aece32ec0efdf2a37f (patch)
tree24b5d0bd777713a5350622242441c56337e1a4ca
parent2c59f778850dc4450481680e859efd66660c9119 (diff)
downloadredot-engine-6ce47d9b51f6f540a8d3b6aece32ec0efdf2a37f.tar.gz
Improve parallax mirroring algorithm
Replaces the iterative approach currently used by an equivalent direct computation. Also fixes infinite looping that happens when the mirroring value is negative.
-rw-r--r--scene/2d/parallax_layer.cpp19
1 files changed, 4 insertions, 15 deletions
diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp
index e9378b1d02..05136de5d6 100644
--- a/scene/2d/parallax_layer.cpp
+++ b/scene/2d/parallax_layer.cpp
@@ -123,26 +123,15 @@ void ParallaxLayer::set_base_offset_and_scale(const Point2& p_offset,float p_sca
Point2 new_ofs = ((orig_offset+p_offset)*motion_scale)*p_scale+motion_offset;
if (mirroring.x) {
-
- while( new_ofs.x>=0) {
- new_ofs.x -= mirroring.x*p_scale;
- }
- while(new_ofs.x < -mirroring.x*p_scale) {
- new_ofs.x += mirroring.x*p_scale;
- }
+ double den = mirroring.x*p_scale;
+ new_ofs.x -= den*ceil(new_ofs.x/den);
}
if (mirroring.y) {
-
- while( new_ofs.y>=0) {
- new_ofs.y -= mirroring.y*p_scale;
- }
- while(new_ofs.y < -mirroring.y*p_scale) {
- new_ofs.y += mirroring.y*p_scale;
- }
+ double den = mirroring.y*p_scale;
+ new_ofs.y -= den*ceil(new_ofs.y/den);
}
-
set_pos(new_ofs);
set_scale(Vector2(1,1)*p_scale);