diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2023-10-24 10:54:45 +0200 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-10-24 10:54:45 +0200 |
commit | 6ead61ab1ec6069fc58c7f28eddc66aaf160fda2 (patch) | |
tree | 82f7bf069b514617400698464e9b853337df13a5 | |
parent | 849b4f479328851f13ec5f2e2a9cc87c760ebb4a (diff) | |
parent | db269639388b2d8ebe841dc3842e27ead92d6b24 (diff) | |
download | redot-engine-6ead61ab1ec6069fc58c7f28eddc66aaf160fda2.tar.gz |
Merge pull request #83839 from todeskurve/todeskurve-patch-ImmediateMesh.xml
Add C# Example to ImmediateMesh.xml
-rw-r--r-- | doc/classes/ImmediateMesh.xml | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/doc/classes/ImmediateMesh.xml b/doc/classes/ImmediateMesh.xml index bde11a850e..7e40d0b4c5 100644 --- a/doc/classes/ImmediateMesh.xml +++ b/doc/classes/ImmediateMesh.xml @@ -15,6 +15,14 @@ mesh.surface_add_vertex(Vector3.ZERO) mesh.surface_end() [/gdscript] + [csharp] + var mesh = new ImmediateMesh(); + mesh.SurfaceBegin(Mesh.PrimitiveType.Triangles); + mesh.SurfaceAddVertex(Vector3.Left); + mesh.SurfaceAddVertex(Vector3.Forward); + mesh.SurfaceAddVertex(Vector3.Zero); + mesh.SurfaceEnd(); + [/csharp] [/codeblocks] [b]Note:[/b] Generating complex geometries with [ImmediateMesh] is highly inefficient. Instead, it is designed to generate simple geometry that changes often. </description> |