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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2023-08-27 11:35:56 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2023-08-30 15:00:39 +0200
commit711e96edc46fb357ca721913dcfd0dcac97a3fb0 (patch)
tree400e52cfa094954eb764e4df932824f6f1f9f75f
parentbc88dca176cef6b8943ded58c68a60f7c127baea (diff)
downloadredot-engine-711e96edc46fb357ca721913dcfd0dcac97a3fb0.tar.gz
[MP] Make replication mode an enum + optimizations
REPLICATION_MODE_ALWAYS (sync) and REPLICATION_MODE_ON_CHANGE (watch) are now mutually exclusive. Prevent invalid NodePath from being added to the config. Optimize the replication config loading by composing the lists on demand.
-rw-r--r--modules/multiplayer/doc_classes/SceneReplicationConfig.xml38
-rw-r--r--modules/multiplayer/scene_replication_config.cpp168
-rw-r--r--modules/multiplayer/scene_replication_config.h24
3 files changed, 149 insertions, 81 deletions
diff --git a/modules/multiplayer/doc_classes/SceneReplicationConfig.xml b/modules/multiplayer/doc_classes/SceneReplicationConfig.xml
index b976eea30b..1a51e4b6e9 100644
--- a/modules/multiplayer/doc_classes/SceneReplicationConfig.xml
+++ b/modules/multiplayer/doc_classes/SceneReplicationConfig.xml
@@ -37,6 +37,13 @@
Finds the index of the given [param path].
</description>
</method>
+ <method name="property_get_replication_mode">
+ <return type="int" enum="SceneReplicationConfig.ReplicationMode" />
+ <param index="0" name="path" type="NodePath" />
+ <description>
+ Returns the replication mode for the property identified by the given [param path]. See [enum ReplicationMode].
+ </description>
+ </method>
<method name="property_get_spawn">
<return type="bool" />
<param index="0" name="path" type="NodePath" />
@@ -44,18 +51,28 @@
Returns whether the property identified by the given [param path] is configured to be synchronized on spawn.
</description>
</method>
- <method name="property_get_sync">
+ <method name="property_get_sync" is_deprecated="true">
<return type="bool" />
<param index="0" name="path" type="NodePath" />
<description>
Returns whether the property identified by the given [param path] is configured to be synchronized on process.
+ [i]Deprecated.[/i] Use [method property_get_replication_mode] instead.
</description>
</method>
- <method name="property_get_watch">
+ <method name="property_get_watch" is_deprecated="true">
<return type="bool" />
<param index="0" name="path" type="NodePath" />
<description>
Returns whether the property identified by the given [param path] is configured to be reliably synchronized when changes are detected on process.
+ [i]Deprecated.[/i] Use [method property_get_replication_mode] instead.
+ </description>
+ </method>
+ <method name="property_set_replication_mode">
+ <return type="void" />
+ <param index="0" name="path" type="NodePath" />
+ <param index="1" name="mode" type="int" enum="SceneReplicationConfig.ReplicationMode" />
+ <description>
+ Sets the synchronization mode for the property identified by the given [param path]. See [enum ReplicationMode].
</description>
</method>
<method name="property_set_spawn">
@@ -66,20 +83,22 @@
Sets whether the property identified by the given [param path] is configured to be synchronized on spawn.
</description>
</method>
- <method name="property_set_sync">
+ <method name="property_set_sync" is_deprecated="true">
<return type="void" />
<param index="0" name="path" type="NodePath" />
<param index="1" name="enabled" type="bool" />
<description>
Sets whether the property identified by the given [param path] is configured to be synchronized on process.
+ [i]Deprecated.[/i] Use [method property_set_replication_mode] with [constant REPLICATION_MODE_ALWAYS] instead.
</description>
</method>
- <method name="property_set_watch">
+ <method name="property_set_watch" is_deprecated="true">
<return type="void" />
<param index="0" name="path" type="NodePath" />
<param index="1" name="enabled" type="bool" />
<description>
Sets whether the property identified by the given [param path] is configured to be reliably synchronized when changes are detected on process.
+ [i]Deprecated.[/i] Use [method property_set_replication_mode] with [constant REPLICATION_MODE_ON_CHANGE] instead.
</description>
</method>
<method name="remove_property">
@@ -90,4 +109,15 @@
</description>
</method>
</methods>
+ <constants>
+ <constant name="REPLICATION_MODE_NEVER" value="0" enum="ReplicationMode">
+ Do not keep the given property synchronized.
+ </constant>
+ <constant name="REPLICATION_MODE_ALWAYS" value="1" enum="ReplicationMode">
+ Replicate the given property on process by constantly sending updates using unreliable transfer mode.
+ </constant>
+ <constant name="REPLICATION_MODE_ON_CHANGE" value="2" enum="ReplicationMode">
+ Replicate the given property on process by sending updates using reliable transfer mode when its value changes.
+ </constant>
+ </constants>
</class>
diff --git a/modules/multiplayer/scene_replication_config.cpp b/modules/multiplayer/scene_replication_config.cpp
index db615f8c20..836fa1014d 100644
--- a/modules/multiplayer/scene_replication_config.cpp
+++ b/modules/multiplayer/scene_replication_config.cpp
@@ -47,38 +47,26 @@ bool SceneReplicationConfig::_set(const StringName &p_name, const Variant &p_val
add_property(path);
return true;
}
- ERR_FAIL_COND_V(p_value.get_type() != Variant::BOOL, false);
ERR_FAIL_INDEX_V(idx, properties.size(), false);
ReplicationProperty &prop = properties[idx];
- if (what == "sync") {
- if ((bool)p_value == prop.sync) {
- return true;
- }
- prop.sync = p_value;
- if (prop.sync) {
- sync_props.push_back(prop.name);
- } else {
- sync_props.erase(prop.name);
- }
+ if (what == "replication_mode") {
+ ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false);
+ ReplicationMode mode = (ReplicationMode)p_value.operator int();
+ ERR_FAIL_COND_V(mode < REPLICATION_MODE_NEVER || mode > REPLICATION_MODE_ON_CHANGE, false);
+ property_set_replication_mode(prop.name, mode);
return true;
- } else if (what == "spawn") {
- if ((bool)p_value == prop.spawn) {
- return true;
- }
- prop.spawn = p_value;
- if (prop.spawn) {
- spawn_props.push_back(prop.name);
- } else {
- spawn_props.erase(prop.name);
- }
+ }
+ ERR_FAIL_COND_V(p_value.get_type() != Variant::BOOL, false);
+ if (what == "spawn") {
+ property_set_spawn(prop.name, p_value);
+ return true;
+ } else if (what == "sync") {
+ // Deprecated.
+ property_set_sync(prop.name, p_value);
return true;
} else if (what == "watch") {
- prop.watch = p_value;
- if (prop.watch) {
- watch_props.push_back(prop.name);
- } else {
- watch_props.erase(prop.name);
- }
+ // Deprecated.
+ property_set_watch(prop.name, p_value);
return true;
}
}
@@ -96,14 +84,11 @@ bool SceneReplicationConfig::_get(const StringName &p_name, Variant &r_ret) cons
if (what == "path") {
r_ret = prop.name;
return true;
- } else if (what == "sync") {
- r_ret = prop.sync;
- return true;
} else if (what == "spawn") {
r_ret = prop.spawn;
return true;
- } else if (what == "watch") {
- r_ret = prop.watch;
+ } else if (what == "replication_mode") {
+ r_ret = prop.mode;
return true;
}
}
@@ -114,8 +99,7 @@ void SceneReplicationConfig::_get_property_list(List<PropertyInfo> *p_list) cons
for (int i = 0; i < properties.size(); i++) {
p_list->push_back(PropertyInfo(Variant::STRING, "properties/" + itos(i) + "/path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::STRING, "properties/" + itos(i) + "/spawn", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
- p_list->push_back(PropertyInfo(Variant::STRING, "properties/" + itos(i) + "/sync", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
- p_list->push_back(PropertyInfo(Variant::STRING, "properties/" + itos(i) + "/watch", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
+ p_list->push_back(PropertyInfo(Variant::INT, "properties/" + itos(i) + "/replication_mode", PROPERTY_HINT_ENUM, "Never,Always,On Change", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
}
}
@@ -129,11 +113,11 @@ TypedArray<NodePath> SceneReplicationConfig::get_properties() const {
void SceneReplicationConfig::add_property(const NodePath &p_path, int p_index) {
ERR_FAIL_COND(properties.find(p_path));
+ ERR_FAIL_COND(p_path == NodePath());
if (p_index < 0 || p_index == properties.size()) {
properties.push_back(ReplicationProperty(p_path));
- sync_props.push_back(p_path);
- spawn_props.push_back(p_path);
+ dirty = true;
return;
}
@@ -146,23 +130,12 @@ void SceneReplicationConfig::add_property(const NodePath &p_path, int p_index) {
c++;
}
properties.insert_before(I, ReplicationProperty(p_path));
- sync_props.clear();
- spawn_props.clear();
- for (const ReplicationProperty &prop : properties) {
- if (prop.sync) {
- sync_props.push_back(prop.name);
- }
- if (prop.spawn) {
- spawn_props.push_back(prop.name);
- }
- }
+ dirty = true;
}
void SceneReplicationConfig::remove_property(const NodePath &p_path) {
properties.erase(p_path);
- sync_props.erase(p_path);
- spawn_props.erase(p_path);
- watch_props.clear();
+ dirty = true;
}
bool SceneReplicationConfig::has_property(const NodePath &p_path) const {
@@ -196,56 +169,99 @@ void SceneReplicationConfig::property_set_spawn(const NodePath &p_path, bool p_e
return;
}
E->get().spawn = p_enabled;
- spawn_props.clear();
- for (const ReplicationProperty &prop : properties) {
- if (prop.spawn) {
- spawn_props.push_back(prop.name);
- }
- }
+ dirty = true;
}
bool SceneReplicationConfig::property_get_sync(const NodePath &p_path) {
List<ReplicationProperty>::Element *E = properties.find(p_path);
ERR_FAIL_COND_V(!E, false);
- return E->get().sync;
+ return E->get().mode == REPLICATION_MODE_ALWAYS;
}
void SceneReplicationConfig::property_set_sync(const NodePath &p_path, bool p_enabled) {
- List<ReplicationProperty>::Element *E = properties.find(p_path);
- ERR_FAIL_COND(!E);
- if (E->get().sync == p_enabled) {
- return;
- }
- E->get().sync = p_enabled;
- sync_props.clear();
- for (const ReplicationProperty &prop : properties) {
- if (prop.sync) {
- sync_props.push_back(prop.name);
- }
+ if (p_enabled) {
+ property_set_replication_mode(p_path, REPLICATION_MODE_ALWAYS);
+ } else if (property_get_replication_mode(p_path) == REPLICATION_MODE_ALWAYS) {
+ property_set_replication_mode(p_path, REPLICATION_MODE_NEVER);
}
}
bool SceneReplicationConfig::property_get_watch(const NodePath &p_path) {
List<ReplicationProperty>::Element *E = properties.find(p_path);
ERR_FAIL_COND_V(!E, false);
- return E->get().watch;
+ return E->get().mode == REPLICATION_MODE_ON_CHANGE;
}
void SceneReplicationConfig::property_set_watch(const NodePath &p_path, bool p_enabled) {
+ if (p_enabled) {
+ property_set_replication_mode(p_path, REPLICATION_MODE_ON_CHANGE);
+ } else if (property_get_replication_mode(p_path) == REPLICATION_MODE_ON_CHANGE) {
+ property_set_replication_mode(p_path, REPLICATION_MODE_NEVER);
+ }
+}
+
+SceneReplicationConfig::ReplicationMode SceneReplicationConfig::property_get_replication_mode(const NodePath &p_path) {
+ List<ReplicationProperty>::Element *E = properties.find(p_path);
+ ERR_FAIL_COND_V(!E, REPLICATION_MODE_NEVER);
+ return E->get().mode;
+}
+
+void SceneReplicationConfig::property_set_replication_mode(const NodePath &p_path, ReplicationMode p_mode) {
List<ReplicationProperty>::Element *E = properties.find(p_path);
ERR_FAIL_COND(!E);
- if (E->get().watch == p_enabled) {
+ if (E->get().mode == p_mode) {
return;
}
- E->get().watch = p_enabled;
+ E->get().mode = p_mode;
+ dirty = true;
+}
+
+void SceneReplicationConfig::_update() {
+ if (!dirty) {
+ return;
+ }
+ dirty = false;
+ sync_props.clear();
+ spawn_props.clear();
watch_props.clear();
for (const ReplicationProperty &prop : properties) {
- if (prop.watch) {
- watch_props.push_back(p_path);
+ if (prop.spawn) {
+ spawn_props.push_back(prop.name);
+ }
+ switch (prop.mode) {
+ case REPLICATION_MODE_ALWAYS:
+ sync_props.push_back(prop.name);
+ break;
+ case REPLICATION_MODE_ON_CHANGE:
+ watch_props.push_back(prop.name);
+ break;
+ default:
+ break;
}
}
}
+const List<NodePath> &SceneReplicationConfig::get_spawn_properties() {
+ if (dirty) {
+ _update();
+ }
+ return spawn_props;
+}
+
+const List<NodePath> &SceneReplicationConfig::get_sync_properties() {
+ if (dirty) {
+ _update();
+ }
+ return sync_props;
+}
+
+const List<NodePath> &SceneReplicationConfig::get_watch_properties() {
+ if (dirty) {
+ _update();
+ }
+ return watch_props;
+}
+
void SceneReplicationConfig::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_properties"), &SceneReplicationConfig::get_properties);
ClassDB::bind_method(D_METHOD("add_property", "path", "index"), &SceneReplicationConfig::add_property, DEFVAL(-1));
@@ -254,6 +270,14 @@ void SceneReplicationConfig::_bind_methods() {
ClassDB::bind_method(D_METHOD("property_get_index", "path"), &SceneReplicationConfig::property_get_index);
ClassDB::bind_method(D_METHOD("property_get_spawn", "path"), &SceneReplicationConfig::property_get_spawn);
ClassDB::bind_method(D_METHOD("property_set_spawn", "path", "enabled"), &SceneReplicationConfig::property_set_spawn);
+ ClassDB::bind_method(D_METHOD("property_get_replication_mode", "path"), &SceneReplicationConfig::property_get_replication_mode);
+ ClassDB::bind_method(D_METHOD("property_set_replication_mode", "path", "mode"), &SceneReplicationConfig::property_set_replication_mode);
+
+ BIND_ENUM_CONSTANT(REPLICATION_MODE_NEVER);
+ BIND_ENUM_CONSTANT(REPLICATION_MODE_ALWAYS);
+ BIND_ENUM_CONSTANT(REPLICATION_MODE_ON_CHANGE);
+
+ // Deprecated.
ClassDB::bind_method(D_METHOD("property_get_sync", "path"), &SceneReplicationConfig::property_get_sync);
ClassDB::bind_method(D_METHOD("property_set_sync", "path", "enabled"), &SceneReplicationConfig::property_set_sync);
ClassDB::bind_method(D_METHOD("property_get_watch", "path"), &SceneReplicationConfig::property_get_watch);
diff --git a/modules/multiplayer/scene_replication_config.h b/modules/multiplayer/scene_replication_config.h
index 44f8259904..3f870ba2d8 100644
--- a/modules/multiplayer/scene_replication_config.h
+++ b/modules/multiplayer/scene_replication_config.h
@@ -39,12 +39,18 @@ class SceneReplicationConfig : public Resource {
OBJ_SAVE_TYPE(SceneReplicationConfig);
RES_BASE_EXTENSION("repl");
+public:
+ enum ReplicationMode {
+ REPLICATION_MODE_NEVER,
+ REPLICATION_MODE_ALWAYS,
+ REPLICATION_MODE_ON_CHANGE,
+ };
+
private:
struct ReplicationProperty {
NodePath name;
bool spawn = true;
- bool sync = true;
- bool watch = false;
+ ReplicationMode mode = REPLICATION_MODE_ALWAYS;
bool operator==(const ReplicationProperty &p_to) {
return name == p_to.name;
@@ -61,6 +67,9 @@ private:
List<NodePath> spawn_props;
List<NodePath> sync_props;
List<NodePath> watch_props;
+ bool dirty = false;
+
+ void _update();
protected:
static void _bind_methods();
@@ -86,11 +95,16 @@ public:
bool property_get_watch(const NodePath &p_path);
void property_set_watch(const NodePath &p_path, bool p_enabled);
- const List<NodePath> &get_spawn_properties() { return spawn_props; }
- const List<NodePath> &get_sync_properties() { return sync_props; }
- const List<NodePath> &get_watch_properties() { return watch_props; }
+ ReplicationMode property_get_replication_mode(const NodePath &p_path);
+ void property_set_replication_mode(const NodePath &p_path, ReplicationMode p_mode);
+
+ const List<NodePath> &get_spawn_properties();
+ const List<NodePath> &get_sync_properties();
+ const List<NodePath> &get_watch_properties();
SceneReplicationConfig() {}
};
+VARIANT_ENUM_CAST(SceneReplicationConfig::ReplicationMode);
+
#endif // SCENE_REPLICATION_CONFIG_H