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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2024-04-25 17:36:31 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2024-04-25 17:36:31 +0200 |
commit | 73e4e7ef9c8a9e937aa489d3f5346b48bdb71f08 (patch) | |
tree | 5156587adc4b9f07828c43d6080355fbe87ef586 | |
parent | 780e1a50408360cf0cf93c0b55b59e9d7b4ad0b1 (diff) | |
download | redot-engine-73e4e7ef9c8a9e937aa489d3f5346b48bdb71f08.tar.gz |
Allow compressed texture array and cubemap types in shader globals editor
-rw-r--r-- | editor/shader_globals_editor.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/shader_globals_editor.cpp b/editor/shader_globals_editor.cpp index 86a78d813e..216ccd71ab 100644 --- a/editor/shader_globals_editor.cpp +++ b/editor/shader_globals_editor.cpp @@ -219,7 +219,7 @@ protected: case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY: { pinfo.type = Variant::OBJECT; pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE; - pinfo.hint_string = "Texture2DArray"; + pinfo.hint_string = "Texture2DArray,CompressedTexture2DArray"; } break; case RS::GLOBAL_VAR_TYPE_SAMPLER3D: { pinfo.type = Variant::OBJECT; @@ -229,7 +229,7 @@ protected: case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE: { pinfo.type = Variant::OBJECT; pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE; - pinfo.hint_string = "Cubemap"; + pinfo.hint_string = "Cubemap,CompressedCubemap"; } break; default: { } break; |