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authorHugo Locurcio <hugo.locurcio@hugo.pro>2024-04-25 17:36:31 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2024-04-25 17:36:31 +0200
commit73e4e7ef9c8a9e937aa489d3f5346b48bdb71f08 (patch)
tree5156587adc4b9f07828c43d6080355fbe87ef586
parent780e1a50408360cf0cf93c0b55b59e9d7b4ad0b1 (diff)
downloadredot-engine-73e4e7ef9c8a9e937aa489d3f5346b48bdb71f08.tar.gz
Allow compressed texture array and cubemap types in shader globals editor
-rw-r--r--editor/shader_globals_editor.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/shader_globals_editor.cpp b/editor/shader_globals_editor.cpp
index 86a78d813e..216ccd71ab 100644
--- a/editor/shader_globals_editor.cpp
+++ b/editor/shader_globals_editor.cpp
@@ -219,7 +219,7 @@ protected:
case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY: {
pinfo.type = Variant::OBJECT;
pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
- pinfo.hint_string = "Texture2DArray";
+ pinfo.hint_string = "Texture2DArray,CompressedTexture2DArray";
} break;
case RS::GLOBAL_VAR_TYPE_SAMPLER3D: {
pinfo.type = Variant::OBJECT;
@@ -229,7 +229,7 @@ protected:
case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE: {
pinfo.type = Variant::OBJECT;
pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
- pinfo.hint_string = "Cubemap";
+ pinfo.hint_string = "Cubemap,CompressedCubemap";
} break;
default: {
} break;