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author | Thaddeus Crews <repiteo@outlook.com> | 2024-11-12 12:13:03 -0600 |
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committer | Thaddeus Crews <repiteo@outlook.com> | 2024-11-12 12:13:03 -0600 |
commit | 75dc6e19cdfcc1d32b40cefbd1b36360fcafe493 (patch) | |
tree | ac3b25916f111cb18fce1a9e1fdecd21895e2037 | |
parent | ebf49317a2557e078c2087c8d133fcfb7a9c7828 (diff) | |
parent | d9a1e65d5058678dbbd499194fef46c128f59b64 (diff) | |
download | redot-engine-75dc6e19cdfcc1d32b40cefbd1b36360fcafe493.tar.gz |
Merge pull request #98826 from UnfavorableEnhancer/animation-editor-snap-fix
Fix animation editor snapping value not lowering as intended when holding shift
-rw-r--r-- | editor/animation_track_editor.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index 076ba6d905..55ea7c0082 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -7383,16 +7383,17 @@ void AnimationTrackEditor::_update_snap_unit() { float AnimationTrackEditor::snap_time(float p_value, bool p_relative) { if (is_snap_keys_enabled()) { + double current_snap = snap_unit; if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) { // Use more precise snapping when holding Shift. - snap_unit *= 0.25; + current_snap *= 0.25; } if (p_relative) { - double rel = Math::fmod(timeline->get_value(), snap_unit); - p_value = Math::snapped(p_value + rel, snap_unit) - rel; + double rel = Math::fmod(timeline->get_value(), current_snap); + p_value = Math::snapped(p_value + rel, current_snap) - rel; } else { - p_value = Math::snapped(p_value, snap_unit); + p_value = Math::snapped(p_value, current_snap); } } |