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| author | Micky <micheledevita2@gmail.com> | 2023-12-31 14:04:38 +0100 |
|---|---|---|
| committer | Micky <micheledevita2@gmail.com> | 2024-01-02 16:38:39 +0100 |
| commit | 78c9e2c53adcdca21e7cda94145927474f8d53d3 (patch) | |
| tree | c8b69a925c16b8aea0aae63584192c7d8c6c66fe | |
| parent | 13a0d6e9b253654f5cc2a44f3d0b3cae10440443 (diff) | |
| download | redot-engine-78c9e2c53adcdca21e7cda94145927474f8d53d3.tar.gz | |
Link to the "article" in the docs instead of saying "article"
| -rw-r--r-- | doc/classes/Basis.xml | 2 | ||||
| -rw-r--r-- | doc/classes/InputEventMIDI.xml | 2 | ||||
| -rw-r--r-- | doc/classes/Transform2D.xml | 2 | ||||
| -rw-r--r-- | doc/classes/Transform3D.xml | 2 |
4 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml index f98c207a6e..fb6cf5a258 100644 --- a/doc/classes/Basis.xml +++ b/doc/classes/Basis.xml @@ -7,7 +7,7 @@ A 3×3 matrix used for representing 3D rotation and scale. Usually used as an orthogonal basis for a [Transform3D]. Contains 3 vector fields X, Y and Z as its columns, which are typically interpreted as the local basis vectors of a transformation. For such use, it is composed of a scaling and a rotation matrix, in that order (M = R.S). Basis can also be accessed as an array of 3D vectors. These vectors are usually orthogonal to each other, but are not necessarily normalized (due to scaling). - For more information, read the "Matrices and transforms" documentation article. + For a general introduction, see the [url=$DOCS_URL/tutorials/math/matrices_and_transforms.html]Matrices and transforms[/url] tutorial. </description> <tutorials> <link title="Math documentation index">$DOCS_URL/tutorials/math/index.html</link> diff --git a/doc/classes/InputEventMIDI.xml b/doc/classes/InputEventMIDI.xml index d685fdfa41..8e2ad52801 100644 --- a/doc/classes/InputEventMIDI.xml +++ b/doc/classes/InputEventMIDI.xml @@ -75,7 +75,7 @@ If the message is [constant MIDI_MESSAGE_CONTROL_CHANGE], this indicates the controller value, otherwise this is zero. Controllers include devices such as pedals and levers. </member> <member name="instrument" type="int" setter="set_instrument" getter="get_instrument" default="0"> - The instrument of this input event. This value ranges from 0 to 127. Refer to the instrument list on the General MIDI wikipedia article to see a list of instruments, except that this value is 0-index, so subtract one from every number on that chart. A standard piano will have an instrument number of 0. + The instrument of this input event. This value ranges from 0 to 127. Refer to the instrument list for [url=https://en.wikipedia.org/wiki/General_MIDI#Program_change_events]General MIDI[/url] to see a list of instruments, except that this value is 0-index, so subtract one from every number on that chart. A standard piano will have an instrument number of 0. </member> <member name="message" type="int" setter="set_message" getter="get_message" enum="MIDIMessage" default="0"> Returns a value indicating the type of message for this MIDI signal. This is a member of the [enum MIDIMessage] enum. diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml index aee70f6b59..19a4973f4a 100644 --- a/doc/classes/Transform2D.xml +++ b/doc/classes/Transform2D.xml @@ -5,7 +5,7 @@ </brief_description> <description> A 2×3 matrix (2 rows, 3 columns) used for 2D linear transformations. It can represent transformations such as translation, rotation, and scaling. It consists of three [Vector2] values: [member x], [member y], and the [member origin]. - For more information, read the "Matrices and transforms" documentation article. + For a general introduction, see the [url=$DOCS_URL/tutorials/math/matrices_and_transforms.html]Matrices and transforms[/url] tutorial. </description> <tutorials> <link title="Math documentation index">$DOCS_URL/tutorials/math/index.html</link> diff --git a/doc/classes/Transform3D.xml b/doc/classes/Transform3D.xml index 85da629d70..91ece6943c 100644 --- a/doc/classes/Transform3D.xml +++ b/doc/classes/Transform3D.xml @@ -5,7 +5,7 @@ </brief_description> <description> A 3×4 matrix (3 rows, 4 columns) used for 3D linear transformations. It can represent transformations such as translation, rotation, and scaling. It consists of a [member basis] (first 3 columns) and a [Vector3] for the [member origin] (last column). - For more information, read the "Matrices and transforms" documentation article. + For a general introduction, see the [url=$DOCS_URL/tutorials/math/matrices_and_transforms.html]Matrices and transforms[/url] tutorial. </description> <tutorials> <link title="Math documentation index">$DOCS_URL/tutorials/math/index.html</link> |
