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authorMicky <micheledevita2@gmail.com>2023-12-31 14:04:38 +0100
committerMicky <micheledevita2@gmail.com>2024-01-02 16:38:39 +0100
commit78c9e2c53adcdca21e7cda94145927474f8d53d3 (patch)
treec8b69a925c16b8aea0aae63584192c7d8c6c66fe
parent13a0d6e9b253654f5cc2a44f3d0b3cae10440443 (diff)
downloadredot-engine-78c9e2c53adcdca21e7cda94145927474f8d53d3.tar.gz
Link to the "article" in the docs instead of saying "article"
-rw-r--r--doc/classes/Basis.xml2
-rw-r--r--doc/classes/InputEventMIDI.xml2
-rw-r--r--doc/classes/Transform2D.xml2
-rw-r--r--doc/classes/Transform3D.xml2
4 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml
index f98c207a6e..fb6cf5a258 100644
--- a/doc/classes/Basis.xml
+++ b/doc/classes/Basis.xml
@@ -7,7 +7,7 @@
A 3×3 matrix used for representing 3D rotation and scale. Usually used as an orthogonal basis for a [Transform3D].
Contains 3 vector fields X, Y and Z as its columns, which are typically interpreted as the local basis vectors of a transformation. For such use, it is composed of a scaling and a rotation matrix, in that order (M = R.S).
Basis can also be accessed as an array of 3D vectors. These vectors are usually orthogonal to each other, but are not necessarily normalized (due to scaling).
- For more information, read the "Matrices and transforms" documentation article.
+ For a general introduction, see the [url=$DOCS_URL/tutorials/math/matrices_and_transforms.html]Matrices and transforms[/url] tutorial.
</description>
<tutorials>
<link title="Math documentation index">$DOCS_URL/tutorials/math/index.html</link>
diff --git a/doc/classes/InputEventMIDI.xml b/doc/classes/InputEventMIDI.xml
index d685fdfa41..8e2ad52801 100644
--- a/doc/classes/InputEventMIDI.xml
+++ b/doc/classes/InputEventMIDI.xml
@@ -75,7 +75,7 @@
If the message is [constant MIDI_MESSAGE_CONTROL_CHANGE], this indicates the controller value, otherwise this is zero. Controllers include devices such as pedals and levers.
</member>
<member name="instrument" type="int" setter="set_instrument" getter="get_instrument" default="0">
- The instrument of this input event. This value ranges from 0 to 127. Refer to the instrument list on the General MIDI wikipedia article to see a list of instruments, except that this value is 0-index, so subtract one from every number on that chart. A standard piano will have an instrument number of 0.
+ The instrument of this input event. This value ranges from 0 to 127. Refer to the instrument list for [url=https://en.wikipedia.org/wiki/General_MIDI#Program_change_events]General MIDI[/url] to see a list of instruments, except that this value is 0-index, so subtract one from every number on that chart. A standard piano will have an instrument number of 0.
</member>
<member name="message" type="int" setter="set_message" getter="get_message" enum="MIDIMessage" default="0">
Returns a value indicating the type of message for this MIDI signal. This is a member of the [enum MIDIMessage] enum.
diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml
index aee70f6b59..19a4973f4a 100644
--- a/doc/classes/Transform2D.xml
+++ b/doc/classes/Transform2D.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
A 2×3 matrix (2 rows, 3 columns) used for 2D linear transformations. It can represent transformations such as translation, rotation, and scaling. It consists of three [Vector2] values: [member x], [member y], and the [member origin].
- For more information, read the "Matrices and transforms" documentation article.
+ For a general introduction, see the [url=$DOCS_URL/tutorials/math/matrices_and_transforms.html]Matrices and transforms[/url] tutorial.
</description>
<tutorials>
<link title="Math documentation index">$DOCS_URL/tutorials/math/index.html</link>
diff --git a/doc/classes/Transform3D.xml b/doc/classes/Transform3D.xml
index 85da629d70..91ece6943c 100644
--- a/doc/classes/Transform3D.xml
+++ b/doc/classes/Transform3D.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
A 3×4 matrix (3 rows, 4 columns) used for 3D linear transformations. It can represent transformations such as translation, rotation, and scaling. It consists of a [member basis] (first 3 columns) and a [Vector3] for the [member origin] (last column).
- For more information, read the "Matrices and transforms" documentation article.
+ For a general introduction, see the [url=$DOCS_URL/tutorials/math/matrices_and_transforms.html]Matrices and transforms[/url] tutorial.
</description>
<tutorials>
<link title="Math documentation index">$DOCS_URL/tutorials/math/index.html</link>