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author | Mikael Hermansson <mikael@hermansson.io> | 2024-03-15 15:40:42 +0100 |
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committer | Mikael Hermansson <mikael@hermansson.io> | 2024-03-15 15:40:42 +0100 |
commit | 7901a0524bc61aceb26c8e7790ea0c4fd880dadc (patch) | |
tree | a1ef64009e9d10696d81fdb21ad4ce6b532c9480 | |
parent | 89f70e98d209563abb4dbc1f8cd5d76c81eb7940 (diff) | |
download | redot-engine-7901a0524bc61aceb26c8e7790ea0c4fd880dadc.tar.gz |
Allow for 32 max collisions in `test_body_motion`
-rw-r--r-- | servers/physics_3d/godot_space_3d.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics_3d/godot_space_3d.cpp b/servers/physics_3d/godot_space_3d.cpp index 46b6689533..9a6ba776b4 100644 --- a/servers/physics_3d/godot_space_3d.cpp +++ b/servers/physics_3d/godot_space_3d.cpp @@ -655,7 +655,7 @@ bool GodotSpace3D::test_body_motion(GodotBody3D *p_body, const PhysicsServer3D:: //this took about a week to get right.. //but is it right? who knows at this point.. - ERR_FAIL_INDEX_V(p_parameters.max_collisions, PhysicsServer3D::MotionResult::MAX_COLLISIONS, false); + ERR_FAIL_COND_V(p_parameters.max_collisions < 0 || p_parameters.max_collisions > PhysicsServer3D::MotionResult::MAX_COLLISIONS, false); if (r_result) { *r_result = PhysicsServer3D::MotionResult(); |