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authorRémi Verschelde <rverschelde@gmail.com>2023-10-31 20:14:42 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-10-31 20:14:42 +0100
commit799d30c306ddad475b8c6cb65625fe3bae47d91c (patch)
tree98bf7225ed009b9c4ce360f7d42883c4106dc2b7
parent2bc35308fc796bdf18e8eb6b823dfbf2125db826 (diff)
parent590c353707ddc4179520dcd67ba014e7c3211759 (diff)
downloadredot-engine-799d30c306ddad475b8c6cb65625fe3bae47d91c.tar.gz
Merge pull request #83753 from bruvzg/mac_angle_fb
[macOS] Fallback to native OpenGL renderer if ANGLE initialization failed.
-rw-r--r--doc/classes/ProjectSettings.xml32
-rw-r--r--main/main.cpp27
-rw-r--r--platform/macos/display_server_macos.mm25
3 files changed, 49 insertions, 35 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index ae00a373e0..d8efdb455b 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -2368,33 +2368,39 @@
<member name="rendering/environment/volumetric_fog/volume_size" type="int" setter="" getter="" default="64">
Base size used to determine size of froxel buffer in the camera X-axis and Y-axis. The final size is scaled by the aspect ratio of the screen, so actual values may differ from what is set. Set a larger size for more detailed fog, set a smaller size for better performance.
</member>
- <member name="rendering/gl_compatibility/driver" type="String" setter="" getter="" default="&quot;opengl3&quot;">
+ <member name="rendering/gl_compatibility/driver" type="String" setter="" getter="">
Sets the driver to be used by the renderer when using the Compatibility renderer. This property can not be edited directly, instead, set the driver using the platform-specific overrides.
</member>
- <member name="rendering/gl_compatibility/driver.android" type="String" setter="" getter="" default="&quot;opengl3&quot;">
+ <member name="rendering/gl_compatibility/driver.android" type="String" setter="" getter="">
Android override for [member rendering/gl_compatibility/driver].
</member>
- <member name="rendering/gl_compatibility/driver.ios" type="String" setter="" getter="" default="&quot;opengl3&quot;">
+ <member name="rendering/gl_compatibility/driver.ios" type="String" setter="" getter="">
iOS override for [member rendering/gl_compatibility/driver].
</member>
- <member name="rendering/gl_compatibility/driver.linuxbsd" type="String" setter="" getter="" default="&quot;opengl3&quot;">
+ <member name="rendering/gl_compatibility/driver.linuxbsd" type="String" setter="" getter="">
LinuxBSD override for [member rendering/gl_compatibility/driver].
</member>
- <member name="rendering/gl_compatibility/driver.macos" type="String" setter="" getter="" default="&quot;opengl3&quot;">
+ <member name="rendering/gl_compatibility/driver.macos" type="String" setter="" getter="">
macOS override for [member rendering/gl_compatibility/driver].
</member>
- <member name="rendering/gl_compatibility/driver.web" type="String" setter="" getter="" default="&quot;opengl3&quot;">
+ <member name="rendering/gl_compatibility/driver.web" type="String" setter="" getter="">
Web override for [member rendering/gl_compatibility/driver].
</member>
- <member name="rendering/gl_compatibility/driver.windows" type="String" setter="" getter="" default="&quot;opengl3&quot;">
+ <member name="rendering/gl_compatibility/driver.windows" type="String" setter="" getter="">
Windows override for [member rendering/gl_compatibility/driver].
</member>
<member name="rendering/gl_compatibility/fallback_to_angle" type="bool" setter="" getter="" default="true">
If [code]true[/code], the compatibility renderer will fall back to ANGLE if native OpenGL is not supported or the device is listed in [member rendering/gl_compatibility/force_angle_on_devices].
+ [b]Note:[/b] This setting is implemented only on Windows.
+ </member>
+ <member name="rendering/gl_compatibility/fallback_to_native" type="bool" setter="" getter="" default="true">
+ If [code]true[/code], the compatibility renderer will fall back to native OpenGL if ANGLE over Metal is not supported.
+ [b]Note:[/b] This setting is implemented only on macOS.
</member>
<member name="rendering/gl_compatibility/force_angle_on_devices" type="Array" setter="" getter="" default="[]">
An [Array] of devices which should always use the ANGLE renderer.
Each entry is a [Dictionary] with the following keys: [code]vendor[/code] and [code]name[/code]. [code]name[/code] can be set to [code]*[/code] to add all devices with the specified [code]vendor[/code].
+ [b]Note:[/b] This setting is implemented only on Windows.
</member>
<member name="rendering/gl_compatibility/item_buffer_size" type="int" setter="" getter="" default="16384">
Maximum number of canvas items commands that can be drawn in a single viewport update. If more render commands are issued they will be ignored. Decreasing this limit may improve performance on bandwidth limited devices. Increase this limit if you find that not all objects are being drawn in a frame.
@@ -2605,22 +2611,22 @@
<member name="rendering/renderer/rendering_method.web" type="String" setter="" getter="" default="&quot;gl_compatibility&quot;">
Override for [member rendering/renderer/rendering_method] on web.
</member>
- <member name="rendering/rendering_device/driver" type="String" setter="" getter="" default="&quot;vulkan&quot;">
+ <member name="rendering/rendering_device/driver" type="String" setter="" getter="">
Sets the driver to be used by the renderer when using a RenderingDevice-based renderer like the clustered renderer or the mobile renderer. This property can not be edited directly, instead, set the driver using the platform-specific overrides.
</member>
- <member name="rendering/rendering_device/driver.android" type="String" setter="" getter="" default="&quot;vulkan&quot;">
+ <member name="rendering/rendering_device/driver.android" type="String" setter="" getter="">
Android override for [member rendering/rendering_device/driver].
</member>
- <member name="rendering/rendering_device/driver.ios" type="String" setter="" getter="" default="&quot;vulkan&quot;">
+ <member name="rendering/rendering_device/driver.ios" type="String" setter="" getter="">
iOS override for [member rendering/rendering_device/driver].
</member>
- <member name="rendering/rendering_device/driver.linuxbsd" type="String" setter="" getter="" default="&quot;vulkan&quot;">
+ <member name="rendering/rendering_device/driver.linuxbsd" type="String" setter="" getter="">
LinuxBSD override for [member rendering/rendering_device/driver].
</member>
- <member name="rendering/rendering_device/driver.macos" type="String" setter="" getter="" default="&quot;vulkan&quot;">
+ <member name="rendering/rendering_device/driver.macos" type="String" setter="" getter="">
macOS override for [member rendering/rendering_device/driver].
</member>
- <member name="rendering/rendering_device/driver.windows" type="String" setter="" getter="" default="&quot;vulkan&quot;">
+ <member name="rendering/rendering_device/driver.windows" type="String" setter="" getter="">
Windows override for [member rendering/rendering_device/driver].
</member>
<member name="rendering/rendering_device/pipeline_cache/save_chunk_size_mb" type="float" setter="" getter="" default="3.0">
diff --git a/main/main.cpp b/main/main.cpp
index dff661d207..7b46957904 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -1739,12 +1739,12 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
String default_driver = driver_hints.get_slice(",", 0);
// For now everything defaults to vulkan when available. This can change in future updates.
- GLOBAL_DEF_RST("rendering/rendering_device/driver", default_driver);
- GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.windows", PROPERTY_HINT_ENUM, driver_hints), default_driver);
- GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.linuxbsd", PROPERTY_HINT_ENUM, driver_hints), default_driver);
- GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.android", PROPERTY_HINT_ENUM, driver_hints), default_driver);
- GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.ios", PROPERTY_HINT_ENUM, driver_hints), default_driver);
- GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.macos", PROPERTY_HINT_ENUM, driver_hints), default_driver);
+ GLOBAL_DEF_RST_NOVAL("rendering/rendering_device/driver", default_driver);
+ GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.windows", PROPERTY_HINT_ENUM, driver_hints), default_driver);
+ GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.linuxbsd", PROPERTY_HINT_ENUM, driver_hints), default_driver);
+ GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.android", PROPERTY_HINT_ENUM, driver_hints), default_driver);
+ GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.ios", PROPERTY_HINT_ENUM, driver_hints), default_driver);
+ GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.macos", PROPERTY_HINT_ENUM, driver_hints), default_driver);
}
{
@@ -1763,16 +1763,17 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
default_driver_macos = "opengl3_angle"; // Default to ANGLE if it's built-in.
#endif
- GLOBAL_DEF_RST("rendering/gl_compatibility/driver", default_driver);
- GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.windows", PROPERTY_HINT_ENUM, driver_hints_angle), default_driver);
- GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.linuxbsd", PROPERTY_HINT_ENUM, driver_hints_egl), default_driver);
- GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.web", PROPERTY_HINT_ENUM, driver_hints), default_driver);
- GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.android", PROPERTY_HINT_ENUM, driver_hints), default_driver);
- GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.ios", PROPERTY_HINT_ENUM, driver_hints), default_driver);
- GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.macos", PROPERTY_HINT_ENUM, driver_hints_angle), default_driver_macos);
+ GLOBAL_DEF_RST_NOVAL("rendering/gl_compatibility/driver", default_driver);
+ GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.windows", PROPERTY_HINT_ENUM, driver_hints_angle), default_driver);
+ GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.linuxbsd", PROPERTY_HINT_ENUM, driver_hints_egl), default_driver);
+ GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.web", PROPERTY_HINT_ENUM, driver_hints), default_driver);
+ GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.android", PROPERTY_HINT_ENUM, driver_hints), default_driver);
+ GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.ios", PROPERTY_HINT_ENUM, driver_hints), default_driver);
+ GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.macos", PROPERTY_HINT_ENUM, driver_hints_angle), default_driver_macos);
GLOBAL_DEF_RST("rendering/gl_compatibility/nvidia_disable_threaded_optimization", true);
GLOBAL_DEF_RST("rendering/gl_compatibility/fallback_to_angle", true);
+ GLOBAL_DEF_RST("rendering/gl_compatibility/fallback_to_native", true);
GLOBAL_DEF_RST(PropertyInfo(Variant::ARRAY, "rendering/gl_compatibility/force_angle_on_devices", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::DICTIONARY, PROPERTY_HINT_NONE, String())), Array());
}
diff --git a/platform/macos/display_server_macos.mm b/platform/macos/display_server_macos.mm
index 53db9a5abf..09df60bf06 100644
--- a/platform/macos/display_server_macos.mm
+++ b/platform/macos/display_server_macos.mm
@@ -4499,6 +4499,22 @@ DisplayServerMacOS::DisplayServerMacOS(const String &p_rendering_driver, WindowM
rendering_driver = p_rendering_driver;
#if defined(GLES3_ENABLED)
+ if (rendering_driver == "opengl3_angle") {
+ gl_manager_angle = memnew(GLManagerANGLE_MacOS);
+ if (gl_manager_angle->initialize() != OK) {
+ memdelete(gl_manager_angle);
+ gl_manager_angle = nullptr;
+ bool fallback = GLOBAL_GET("rendering/gl_compatibility/fallback_to_native");
+ if (fallback) {
+ WARN_PRINT("Your video card drivers seem not to support the required Metal version, switching to native OpenGL.");
+ rendering_driver = "opengl3";
+ } else {
+ ERR_FAIL_MSG("Could not initialize OpenGL.");
+ return;
+ }
+ }
+ }
+
if (rendering_driver == "opengl3") {
gl_manager_legacy = memnew(GLManagerLegacy_MacOS);
if (gl_manager_legacy->initialize() != OK) {
@@ -4509,15 +4525,6 @@ DisplayServerMacOS::DisplayServerMacOS(const String &p_rendering_driver, WindowM
return;
}
}
- if (rendering_driver == "opengl3_angle") {
- gl_manager_angle = memnew(GLManagerANGLE_MacOS);
- if (gl_manager_angle->initialize() != OK) {
- memdelete(gl_manager_angle);
- gl_manager_angle = nullptr;
- r_error = ERR_UNAVAILABLE;
- ERR_FAIL_MSG("Could not initialize OpenGL.");
- }
- }
#endif
#if defined(VULKAN_ENABLED)
if (rendering_driver == "vulkan") {