summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2024-01-03 08:51:00 +0100
committerRémi Verschelde <rverschelde@gmail.com>2024-01-03 08:51:08 +0100
commit7abaac631bd897154686e6db030904d0af238248 (patch)
treeb1313a7c9fbae53ff25b738219734a6116eecb8e
parent07b88600b793104b21244aa36d0cc37b689e9b95 (diff)
downloadredot-engine-7abaac631bd897154686e6db030904d0af238248.tar.gz
Fixup SDFGI shader compilation error after #80390
My mistake, I added this when rebasing and didn't notice that it was a .glsl file and thus the availability of Math was not confirmed by the C++ compiler.
-rw-r--r--servers/rendering/renderer_rd/shaders/environment/sdfgi_preprocess.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/shaders/environment/sdfgi_preprocess.glsl b/servers/rendering/renderer_rd/shaders/environment/sdfgi_preprocess.glsl
index f2c2458bf0..dd35ae3b73 100644
--- a/servers/rendering/renderer_rd/shaders/environment/sdfgi_preprocess.glsl
+++ b/servers/rendering/renderer_rd/shaders/environment/sdfgi_preprocess.glsl
@@ -1033,7 +1033,7 @@ void main() {
if (local == ivec3(0) && store_position_count > 0) {
store_from_index = atomicAdd(dispatch_data.total_count, store_position_count);
- uint group_count = Math::division_round_up(store_from_index + store_position_count, 64);
+ uint group_count = (store_from_index + store_position_count - 1) / 64 + 1;
atomicMax(dispatch_data.x, group_count);
}