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authorsamdevelopscode <fousek.sam@gmail.com>2023-07-26 12:03:09 -0500
committersamdevelopscode <fousek.sam@gmail.com>2023-08-07 01:20:06 -0500
commit7ca6e94c36300c217fd6ff43cd5220bc6ee393d8 (patch)
tree2e4f9a6bfc3accd929b026b578b3c49544188bd4
parent202e4b2c1e7f8b25738b93d0e4d5066453d3edf3 (diff)
downloadredot-engine-7ca6e94c36300c217fd6ff43cd5220bc6ee393d8.tar.gz
Add description for SoftBody3D linear_stiffness property
-rw-r--r--doc/classes/SoftBody3D.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/SoftBody3D.xml b/doc/classes/SoftBody3D.xml
index 1d227241ad..b5202bd4e3 100644
--- a/doc/classes/SoftBody3D.xml
+++ b/doc/classes/SoftBody3D.xml
@@ -107,6 +107,7 @@
<member name="drag_coefficient" type="float" setter="set_drag_coefficient" getter="get_drag_coefficient" default="0.0">
</member>
<member name="linear_stiffness" type="float" setter="set_linear_stiffness" getter="get_linear_stiffness" default="0.5">
+ Higher values will result in a stiffer body, while lower values will increase the body's ability to bend. The value can be between [code]0.0[/code] and [code]1.0[/code] (inclusive).
</member>
<member name="parent_collision_ignore" type="NodePath" setter="set_parent_collision_ignore" getter="get_parent_collision_ignore" default="NodePath(&quot;&quot;)">
[NodePath] to a [CollisionObject3D] this SoftBody3D should avoid clipping.