diff options
author | samdevelopscode <fousek.sam@gmail.com> | 2023-07-26 12:03:09 -0500 |
---|---|---|
committer | samdevelopscode <fousek.sam@gmail.com> | 2023-08-07 01:20:06 -0500 |
commit | 7ca6e94c36300c217fd6ff43cd5220bc6ee393d8 (patch) | |
tree | 2e4f9a6bfc3accd929b026b578b3c49544188bd4 | |
parent | 202e4b2c1e7f8b25738b93d0e4d5066453d3edf3 (diff) | |
download | redot-engine-7ca6e94c36300c217fd6ff43cd5220bc6ee393d8.tar.gz |
Add description for SoftBody3D linear_stiffness property
-rw-r--r-- | doc/classes/SoftBody3D.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/SoftBody3D.xml b/doc/classes/SoftBody3D.xml index 1d227241ad..b5202bd4e3 100644 --- a/doc/classes/SoftBody3D.xml +++ b/doc/classes/SoftBody3D.xml @@ -107,6 +107,7 @@ <member name="drag_coefficient" type="float" setter="set_drag_coefficient" getter="get_drag_coefficient" default="0.0"> </member> <member name="linear_stiffness" type="float" setter="set_linear_stiffness" getter="get_linear_stiffness" default="0.5"> + Higher values will result in a stiffer body, while lower values will increase the body's ability to bend. The value can be between [code]0.0[/code] and [code]1.0[/code] (inclusive). </member> <member name="parent_collision_ignore" type="NodePath" setter="set_parent_collision_ignore" getter="get_parent_collision_ignore" default="NodePath("")"> [NodePath] to a [CollisionObject3D] this SoftBody3D should avoid clipping. |