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authorjsjtxietian <jsjtxietian@outlook.com>2024-07-02 11:57:50 +0800
committerjsjtxietian <jsjtxietian@outlook.com>2024-07-03 10:58:25 +0800
commit7cecdc0dabe3e04404ea4b248b5516908ebeb879 (patch)
tree7d396417997ab33c98fc03c209639fb006d1a4de
parent446e7a7c228d19341392ec3b02417244fe7dfe03 (diff)
downloadredot-engine-7cecdc0dabe3e04404ea4b248b5516908ebeb879.tar.gz
Fix sprite frame editor crash with null `frames` pounter
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 27056a6cc4..48087e3166 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -953,7 +953,7 @@ void SpriteFramesEditor::_sync_animation() {
}
void SpriteFramesEditor::_select_animation(const String &p_name, bool p_update_node) {
- if (!frames->has_animation(p_name)) {
+ if (frames.is_null() || !frames->has_animation(p_name)) {
return;
}
edited_anim = p_name;