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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-03-05 09:56:26 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-03-05 09:56:26 +0100 |
commit | 7d80635fce1d0c44fa69d4d8cf3da40fa998f9c7 (patch) | |
tree | 7f58ac7272b8041ff2addb30ebc7b10d97aed801 | |
parent | b59166d77ad46a924aa919c334c973756a892cea (diff) | |
parent | cfdb9688481657f0b395dddfd7d91620979df85d (diff) | |
download | redot-engine-7d80635fce1d0c44fa69d4d8cf3da40fa998f9c7.tar.gz |
Merge pull request #89172 from bruvzg/force_native_windows
[Window] Allow to override viewport and project settings and force use of native window.
-rw-r--r-- | doc/classes/Window.xml | 3 | ||||
-rw-r--r-- | scene/main/window.cpp | 22 | ||||
-rw-r--r-- | scene/main/window.h | 4 |
3 files changed, 29 insertions, 0 deletions
diff --git a/doc/classes/Window.xml b/doc/classes/Window.xml index 2acf0532e8..9c0e8011dc 100644 --- a/doc/classes/Window.xml +++ b/doc/classes/Window.xml @@ -590,6 +590,9 @@ [b]Note:[/b] This property is implemented only on macOS. [b]Note:[/b] This property only works with native windows. </member> + <member name="force_native" type="bool" setter="set_force_native" getter="get_force_native" default="false"> + If [code]true[/code], native window will be used regardless of parent viewport and project settings. + </member> <member name="initial_position" type="int" setter="set_initial_position" getter="get_initial_position" enum="Window.WindowInitialPosition" default="0"> Specifies the initial type of position for the [Window]. See [enum WindowInitialPosition] constants. </member> diff --git a/scene/main/window.cpp b/scene/main/window.cpp index 9c2509404c..6632dd9033 100644 --- a/scene/main/window.cpp +++ b/scene/main/window.cpp @@ -1209,8 +1209,26 @@ void Window::_update_window_callbacks() { DisplayServer::get_singleton()->window_set_drop_files_callback(callable_mp(this, &Window::_window_drop_files), window_id); } +void Window::set_force_native(bool p_force_native) { + if (force_native == p_force_native) { + return; + } + force_native = p_force_native; + if (is_visible()) { + WARN_PRINT("Can't change \"force_native\" while a window is displayed. Consider hiding window before changing this value."); + } +} + +bool Window::get_force_native() const { + return force_native; +} + Viewport *Window::get_embedder() const { ERR_READ_THREAD_GUARD_V(nullptr); + if (force_native && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_SUBWINDOWS)) { + return nullptr; + } + Viewport *vp = get_parent_viewport(); while (vp) { @@ -2802,6 +2820,9 @@ void Window::_bind_methods() { ClassDB::bind_method(D_METHOD("get_contents_minimum_size"), &Window::get_contents_minimum_size); + ClassDB::bind_method(D_METHOD("set_force_native", "force_native"), &Window::set_force_native); + ClassDB::bind_method(D_METHOD("get_force_native"), &Window::get_force_native); + ClassDB::bind_method(D_METHOD("set_content_scale_size", "size"), &Window::set_content_scale_size); ClassDB::bind_method(D_METHOD("get_content_scale_size"), &Window::get_content_scale_size); @@ -2926,6 +2947,7 @@ void Window::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "popup_window"), "set_flag", "get_flag", FLAG_POPUP); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "extend_to_title"), "set_flag", "get_flag", FLAG_EXTEND_TO_TITLE); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "mouse_passthrough"), "set_flag", "get_flag", FLAG_MOUSE_PASSTHROUGH); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "force_native"), "set_force_native", "get_force_native"); ADD_GROUP("Limits", ""); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "min_size", PROPERTY_HINT_NONE, "suffix:px"), "set_min_size", "get_min_size"); diff --git a/scene/main/window.h b/scene/main/window.h index e37a98bd2d..ffcf50ccdd 100644 --- a/scene/main/window.h +++ b/scene/main/window.h @@ -122,6 +122,7 @@ private: bool visible = true; bool focused = false; WindowInitialPosition initial_position = WINDOW_INITIAL_POSITION_ABSOLUTE; + bool force_native = false; bool use_font_oversampling = false; bool transient = false; @@ -273,6 +274,9 @@ public: void set_initial_position(WindowInitialPosition p_initial_position); WindowInitialPosition get_initial_position() const; + void set_force_native(bool p_force_native); + bool get_force_native() const; + void set_current_screen(int p_screen); int get_current_screen() const; |