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| author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2023-10-07 16:57:46 +0200 |
|---|---|---|
| committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2024-02-26 19:30:43 +0100 |
| commit | 7ff1704b1bbe2906be696849d676901ec4c1c62e (patch) | |
| tree | f89554b51a3ac7973531b5a38353e7f3133490b8 | |
| parent | bb6b06c81343073f10cbbd2af515cf0dac1e6549 (diff) | |
| download | redot-engine-7ff1704b1bbe2906be696849d676901ec4c1c62e.tar.gz | |
Document Bounce = 1.0 not being sufficient for infinite energy conservation
| -rw-r--r-- | doc/classes/PhysicalBone3D.xml | 1 | ||||
| -rw-r--r-- | doc/classes/PhysicsMaterial.xml | 1 |
2 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/PhysicalBone3D.xml b/doc/classes/PhysicalBone3D.xml index b62cebfdad..c3b202e0a5 100644 --- a/doc/classes/PhysicalBone3D.xml +++ b/doc/classes/PhysicalBone3D.xml @@ -61,6 +61,7 @@ </member> <member name="bounce" type="float" setter="set_bounce" getter="get_bounce" default="0.0"> The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness). + [b]Note:[/b] Even with [member bounce] set to [code]1.0[/code], some energy will be lost over time due to linear and angular damping. To have a [PhysicalBone3D] that preserves all its energy over time, set [member bounce] to [code]1.0[/code], [member linear_damp_mode] to [constant DAMP_MODE_REPLACE], [member linear_damp] to [code]0.0[/code], [member angular_damp_mode] to [constant DAMP_MODE_REPLACE], and [member angular_damp] to [code]0.0[/code]. </member> <member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true"> If [code]true[/code], the body is deactivated when there is no movement, so it will not take part in the simulation until it is awakened by an external force. diff --git a/doc/classes/PhysicsMaterial.xml b/doc/classes/PhysicsMaterial.xml index 30c2400775..1601a1040e 100644 --- a/doc/classes/PhysicsMaterial.xml +++ b/doc/classes/PhysicsMaterial.xml @@ -14,6 +14,7 @@ </member> <member name="bounce" type="float" setter="set_bounce" getter="get_bounce" default="0.0"> The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness). + [b]Note:[/b] Even with [member bounce] set to [code]1.0[/code], some energy will be lost over time due to linear and angular damping. To have a [PhysicsBody3D] that preserves all its energy over time, set [member bounce] to [code]1.0[/code], the body's linear damp mode to [b]Replace[/b] (if applicable), its linear damp to [code]0.0[/code], its angular damp mode to [b]Replace[/b] (if applicable), and its angular damp to [code]0.0[/code]. </member> <member name="friction" type="float" setter="set_friction" getter="get_friction" default="1.0"> The body's friction. Values range from [code]0[/code] (frictionless) to [code]1[/code] (maximum friction). |
