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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-06-05 13:43:11 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-06-05 13:43:11 +0200 |
commit | 85c908654cc25c51842f03bdad3cdedafd30cf5f (patch) | |
tree | cb75b16d7ac4c3c412310e3577381193fd03556d | |
parent | d0dfc01035d15162d1140fda1d6c65acf2700c1f (diff) | |
parent | 15ee292664c8487da9adaa8371b105b522d111b6 (diff) | |
download | redot-engine-85c908654cc25c51842f03bdad3cdedafd30cf5f.tar.gz |
Merge pull request #77867 from Sauermann/revert-move-child-update
Don't update mouse cursor state on child order changed
-rw-r--r-- | scene/main/node.cpp | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 264a152392..ad7e445b5c 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -216,14 +216,6 @@ void Node::_notification(int p_notification) { memdelete(child); } } break; - - case NOTIFICATION_CHILD_ORDER_CHANGED: { - // The order, in which canvas items are drawn gets rearranged. - // This makes it necessary to update mouse cursor and send according mouse_enter/mouse_exit signals for Control nodes. - if (get_viewport()) { - get_viewport()->update_mouse_cursor_state(); - } - } break; } } |