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authorRémi Verschelde <rverschelde@gmail.com>2023-08-14 09:36:58 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-08-14 09:36:58 +0200
commit8a9e04bc94bcc2e2aa8697beb69da1e2c73e3d3c (patch)
treeacca2ff7b9cde53665eb1691ca2623594418edf9
parente1bb9b523d144fcc8c30aff02270604043ba8ab1 (diff)
parent05bc070f7c91605106ebd4b43a9a9c5de94b3b7c (diff)
downloadredot-engine-8a9e04bc94bcc2e2aa8697beb69da1e2c73e3d3c.tar.gz
Merge pull request #80521 from scgm0/master
C#: Fix exporting for Android
-rw-r--r--modules/mono/godotsharp_dirs.cpp4
-rw-r--r--platform/android/export/export_plugin.cpp13
2 files changed, 5 insertions, 12 deletions
diff --git a/modules/mono/godotsharp_dirs.cpp b/modules/mono/godotsharp_dirs.cpp
index 00ef4ccdde..c84ecf4ceb 100644
--- a/modules/mono/godotsharp_dirs.cpp
+++ b/modules/mono/godotsharp_dirs.cpp
@@ -33,10 +33,6 @@
#include "mono_gd/gd_mono.h"
#include "utils/path_utils.h"
-#ifdef ANDROID_ENABLED
-#include "mono_gd/support/android_support.h"
-#endif
-
#include "core/config/project_settings.h"
#include "core/io/dir_access.h"
#include "core/os/os.h"
diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp
index 9e46085b2a..6f0341d75c 100644
--- a/platform/android/export/export_plugin.cpp
+++ b/platform/android/export/export_plugin.cpp
@@ -2225,17 +2225,15 @@ String EditorExportPlatformAndroid::get_apksigner_path(int p_target_sdk, bool p_
}
bool EditorExportPlatformAndroid::has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates, bool p_debug) const {
-#ifdef MODULE_MONO_ENABLED
- // Don't check for additional errors, as this particular error cannot be resolved.
- r_error += TTR("Exporting to Android is currently not supported in Godot 4 when using C#/.NET. Use Godot 3 to target Android with C#/Mono instead.") + "\n";
- r_error += TTR("If this project does not use C#, use a non-C# editor build to export the project.") + "\n";
- return false;
-#else
-
String err;
bool valid = false;
const bool gradle_build_enabled = p_preset->get("gradle_build/use_gradle_build");
+#ifdef MODULE_MONO_ENABLED
+ // Android export is still a work in progress, keep a message as a warning.
+ err += TTR("Exporting to Android when using C#/.NET is experimental.") + "\n";
+#endif
+
// Look for export templates (first official, and if defined custom templates).
if (!gradle_build_enabled) {
@@ -2365,7 +2363,6 @@ bool EditorExportPlatformAndroid::has_valid_export_configuration(const Ref<Edito
}
return valid;
-#endif // !MODULE_MONO_ENABLED
}
bool EditorExportPlatformAndroid::has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const {