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author | Yuri Rubinsky <chaosus89@gmail.com> | 2024-06-19 12:50:57 +0300 |
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committer | Yuri Rubinsky <chaosus89@gmail.com> | 2024-06-19 12:52:52 +0300 |
commit | 8ad878f06b70a6968c96d5443934b6b39d164e1a (patch) | |
tree | 5856a463b6a1a809586111c9bf4e0d0cd7ceab12 | |
parent | 9a4942f2f59af3c9a17187e0ed20ffa40d5f9514 (diff) | |
download | redot-engine-8ad878f06b70a6968c96d5443934b6b39d164e1a.tar.gz |
Fix ubo tag placement in canvas.glsl gles3 fragment shader
-rw-r--r-- | drivers/gles3/shaders/canvas.glsl | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl index 65332c06be..4eb6f62482 100644 --- a/drivers/gles3/shaders/canvas.glsl +++ b/drivers/gles3/shaders/canvas.glsl @@ -346,14 +346,16 @@ uniform sampler2D color_texture; //texunit:0 layout(location = 0) out vec4 frag_color; +/* clang-format off */ +// This needs to be outside clang-format so the ubo comment is in the right place #ifdef MATERIAL_UNIFORMS_USED -layout(std140) uniform MaterialUniforms{ -//ubo:4 +layout(std140) uniform MaterialUniforms{ //ubo:4 #MATERIAL_UNIFORMS }; #endif +/* clang-format on */ #GLOBALS |