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authorYuri Sizov <yuris@humnom.net>2023-12-08 16:58:24 +0100
committerYuri Sizov <yuris@humnom.net>2023-12-08 16:58:24 +0100
commit8cb2d20fce025bad906312be1ae1bb6276cd42d6 (patch)
tree221716b3eec4a7906d4b1ee827dcb5689b8b6f65
parentabddb931522b711437312f17cba3c9897754b446 (diff)
parentb1d6e336eaaa47cf2740199d886560ff12070244 (diff)
downloadredot-engine-8cb2d20fce025bad906312be1ae1bb6276cd42d6.tar.gz
Merge pull request #85236 from YuriSizov/editor-flat-remote
Use the flat button style on switches in scene and node docks
-rw-r--r--editor/node_dock.cpp4
-rw-r--r--editor/scene_tree_dock.cpp8
2 files changed, 6 insertions, 6 deletions
diff --git a/editor/node_dock.cpp b/editor/node_dock.cpp
index 6521730473..680e77fe42 100644
--- a/editor/node_dock.cpp
+++ b/editor/node_dock.cpp
@@ -104,7 +104,7 @@ NodeDock::NodeDock() {
mode_hb->hide();
connections_button = memnew(Button);
- connections_button->set_flat(true);
+ connections_button->set_theme_type_variation("FlatButton");
connections_button->set_text(TTR("Signals"));
connections_button->set_toggle_mode(true);
connections_button->set_pressed(true);
@@ -114,7 +114,7 @@ NodeDock::NodeDock() {
connections_button->connect("pressed", callable_mp(this, &NodeDock::show_connections));
groups_button = memnew(Button);
- groups_button->set_flat(true);
+ groups_button->set_theme_type_variation("FlatButton");
groups_button->set_text(TTR("Groups"));
groups_button->set_toggle_mode(true);
groups_button->set_pressed(false);
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 65e328d287..4e62ed4667 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -4039,21 +4039,21 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec
vbc->add_child(button_hb);
edit_remote = memnew(Button);
- edit_remote->set_flat(true);
- button_hb->add_child(edit_remote);
+ edit_remote->set_theme_type_variation("FlatButton");
edit_remote->set_h_size_flags(SIZE_EXPAND_FILL);
edit_remote->set_text(TTR("Remote"));
edit_remote->set_toggle_mode(true);
edit_remote->set_tooltip_text(TTR("If selected, the Remote scene tree dock will cause the project to stutter every time it updates.\nSwitch back to the Local scene tree dock to improve performance."));
+ button_hb->add_child(edit_remote);
edit_remote->connect("pressed", callable_mp(this, &SceneTreeDock::_remote_tree_selected));
edit_local = memnew(Button);
- edit_local->set_flat(true);
- button_hb->add_child(edit_local);
+ edit_local->set_theme_type_variation("FlatButton");
edit_local->set_h_size_flags(SIZE_EXPAND_FILL);
edit_local->set_text(TTR("Local"));
edit_local->set_toggle_mode(true);
edit_local->set_pressed(true);
+ button_hb->add_child(edit_local);
edit_local->connect("pressed", callable_mp(this, &SceneTreeDock::_local_tree_selected));
remote_tree = nullptr;