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author | jsjtxietian <jsjtxietian@outlook.com> | 2023-12-29 12:58:58 +0800 |
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committer | jsjtxietian <jsjtxietian@outlook.com> | 2024-06-07 11:32:27 +0800 |
commit | 8d888807f7da99c549b7d0255789f65e2a11f554 (patch) | |
tree | 75de9d78480c4f3c01da7354ac7fc11ec3c27c78 | |
parent | e96ad5af98547df71b50c4c4695ac348638113e0 (diff) | |
download | redot-engine-8d888807f7da99c549b7d0255789f65e2a11f554.tar.gz |
Sync visual shader's distance fade using circular fade
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index d5394c8af5..cb8719fbef 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -7825,7 +7825,7 @@ bool VisualShaderNodeDistanceFade::has_output_port_preview(int p_port) const { String VisualShaderNodeDistanceFade::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; - code += vformat(" %s = clamp(smoothstep(%s, %s,-VERTEX.z),0.0,1.0);\n", p_output_vars[0], p_input_vars[0], p_input_vars[1]); + code += vformat(" %s = clamp(smoothstep(%s, %s, length(VERTEX)), 0.0, 1.0);\n", p_output_vars[0], p_input_vars[0], p_input_vars[1]); return code; } |