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authorjsjtxietian <jsjtxietian@outlook.com>2023-12-29 12:58:58 +0800
committerjsjtxietian <jsjtxietian@outlook.com>2024-06-07 11:32:27 +0800
commit8d888807f7da99c549b7d0255789f65e2a11f554 (patch)
tree75de9d78480c4f3c01da7354ac7fc11ec3c27c78
parente96ad5af98547df71b50c4c4695ac348638113e0 (diff)
downloadredot-engine-8d888807f7da99c549b7d0255789f65e2a11f554.tar.gz
Sync visual shader's distance fade using circular fade
-rw-r--r--scene/resources/visual_shader_nodes.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index d5394c8af5..cb8719fbef 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -7825,7 +7825,7 @@ bool VisualShaderNodeDistanceFade::has_output_port_preview(int p_port) const {
String VisualShaderNodeDistanceFade::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
- code += vformat(" %s = clamp(smoothstep(%s, %s,-VERTEX.z),0.0,1.0);\n", p_output_vars[0], p_input_vars[0], p_input_vars[1]);
+ code += vformat(" %s = clamp(smoothstep(%s, %s, length(VERTEX)), 0.0, 1.0);\n", p_output_vars[0], p_input_vars[0], p_input_vars[1]);
return code;
}