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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-09-10 09:51:15 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-09-10 09:51:15 +0200 |
commit | 91c66b5b7d9238b3a15cb853a153b067e778edba (patch) | |
tree | 5f22f3b203057c3c25773540c096ef6316b8928f | |
parent | 27552a2f26adcdba579cd804197de3942e8cb0ec (diff) | |
parent | a9e51c3aab3673bf17fd09bd62a3e2b76d224325 (diff) | |
download | redot-engine-91c66b5b7d9238b3a15cb853a153b067e778edba.tar.gz |
Merge pull request #86699 from MajorMcDoom/editor-csg-collision-gizmo-fix
Fix `CSGShape3D` debug collision shapes being visible in editor
-rw-r--r-- | modules/csg/csg_shape.cpp | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index 8777651545..8c81c0ce4e 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -513,7 +513,7 @@ Ref<ConcavePolygonShape3D> CSGShape3D::bake_collision_shape() { } bool CSGShape3D::_is_debug_collision_shape_visible() { - return is_inside_tree() && (get_tree()->is_debugging_collisions_hint() || Engine::get_singleton()->is_editor_hint()); + return !Engine::get_singleton()->is_editor_hint() && is_inside_tree() && get_tree()->is_debugging_collisions_hint(); } void CSGShape3D::_update_debug_collision_shape() { @@ -604,11 +604,6 @@ void CSGShape3D::_notification(int p_what) { // Update this node's parent only if its own visibility has changed, not the visibility of parent nodes parent_shape->_make_dirty(); } - if (is_visible()) { - _update_debug_collision_shape(); - } else { - _clear_debug_collision_shape(); - } last_visible = is_visible(); } break; |