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authorHugo Locurcio <hugo.locurcio@hugo.pro>2023-09-20 19:53:34 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2024-02-05 21:49:17 +0100
commit93be97e6a741ba2fa9dac584219f4f808de237af (patch)
treeee8baaaae316298997c2ba99a0cdf4e082ea7447
parentd3352813ea44447bfbf135efdec23acc4d1d3f89 (diff)
downloadredot-engine-93be97e6a741ba2fa9dac584219f4f808de237af.tar.gz
Make ShaderMaterial always the last option in inspector resource dropdowns
ShaderMaterial is the "advanced" option, while the "basic" options should be listed first for easier accessibility (and because they're generally used more often). This makes sky and particle materials consistent with canvas/spatial/fog materials on this aspect.
-rw-r--r--misc/extension_api_validation/4.2-stable.expected9
-rw-r--r--scene/2d/gpu_particles_2d.cpp2
-rw-r--r--scene/3d/gpu_particles_3d.cpp2
-rw-r--r--scene/resources/sky.cpp2
4 files changed, 12 insertions, 3 deletions
diff --git a/misc/extension_api_validation/4.2-stable.expected b/misc/extension_api_validation/4.2-stable.expected
index f6e3661c7b..04e046ec93 100644
--- a/misc/extension_api_validation/4.2-stable.expected
+++ b/misc/extension_api_validation/4.2-stable.expected
@@ -73,3 +73,12 @@ GH-87668
Validate extension JSON: Error: Field 'classes/Font/methods/find_variation/arguments': size changed value in new API, from 8 to 9.
Added optional "baseline_offset" argument. Compatibility method registered.
+
+
+GH-81996
+--------
+Validate extension JSON: Error: Field 'classes/GPUParticles2D/properties/process_material': type changed value in new API, from "ShaderMaterial,ParticleProcessMaterial" to "ParticleProcessMaterial,ShaderMaterial".
+Validate extension JSON: Error: Field 'classes/GPUParticles3D/properties/process_material': type changed value in new API, from "ShaderMaterial,ParticleProcessMaterial" to "ParticleProcessMaterial,ShaderMaterial".
+Validate extension JSON: Error: Field 'classes/Sky/properties/sky_material': type changed value in new API, from "ShaderMaterial,PanoramaSkyMaterial,ProceduralSkyMaterial,PhysicalSkyMaterial" to "PanoramaSkyMaterial,ProceduralSkyMaterial,PhysicalSkyMaterial,ShaderMaterial".
+
+Property hints reordered to improve editor usability. The types allowed are still the same as before. No adjustments should be necessary.
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index 71da9cc520..bc39513c03 100644
--- a/scene/2d/gpu_particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -817,7 +817,7 @@ void GPUParticles2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1000000,1,exp"), "set_amount", "get_amount");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "amount_ratio", PROPERTY_HINT_RANGE, "0,1,0.0001"), "set_amount_ratio", "get_amount_ratio");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "sub_emitter", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GPUParticles2D"), "set_sub_emitter", "get_sub_emitter");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,ParticleProcessMaterial"), "set_process_material", "get_process_material");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ParticleProcessMaterial,ShaderMaterial"), "set_process_material", "get_process_material");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
ADD_GROUP("Time", "");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater,suffix:s"), "set_lifetime", "get_lifetime");
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index dfb039d709..16813b9017 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -764,7 +764,7 @@ void GPUParticles3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trail_enabled"), "set_trail_enabled", "is_trail_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "trail_lifetime", PROPERTY_HINT_RANGE, "0.01,10,0.01,or_greater,suffix:s"), "set_trail_lifetime", "get_trail_lifetime");
ADD_GROUP("Process Material", "");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,ParticleProcessMaterial"), "set_process_material", "get_process_material");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ParticleProcessMaterial,ShaderMaterial"), "set_process_material", "get_process_material");
ADD_GROUP("Draw Passes", "draw_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_passes", PROPERTY_HINT_RANGE, "0," + itos(MAX_DRAW_PASSES) + ",1"), "set_draw_passes", "get_draw_passes");
for (int i = 0; i < MAX_DRAW_PASSES; i++) {
diff --git a/scene/resources/sky.cpp b/scene/resources/sky.cpp
index 94bd6a6a97..254ad1564a 100644
--- a/scene/resources/sky.cpp
+++ b/scene/resources/sky.cpp
@@ -82,7 +82,7 @@ void Sky::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_material", "material"), &Sky::set_material);
ClassDB::bind_method(D_METHOD("get_material"), &Sky::get_material);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,PanoramaSkyMaterial,ProceduralSkyMaterial,PhysicalSkyMaterial"), "set_material", "get_material");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky_material", PROPERTY_HINT_RESOURCE_TYPE, "PanoramaSkyMaterial,ProceduralSkyMaterial,PhysicalSkyMaterial,ShaderMaterial"), "set_material", "get_material");
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Automatic,High-Quality,High-Quality Incremental,Real-Time"), "set_process_mode", "get_process_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "radiance_size", PROPERTY_HINT_ENUM, "32,64,128,256,512,1024,2048"), "set_radiance_size", "get_radiance_size");