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author | Markus Sauermann <6299227+Sauermann@users.noreply.github.com> | 2023-07-16 14:36:18 +0200 |
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committer | Markus Sauermann <6299227+Sauermann@users.noreply.github.com> | 2023-07-16 14:36:18 +0200 |
commit | 95d294b97a2ea2406a2477fa66dfefa10a838fd2 (patch) | |
tree | 63c03fe6fe7d4e31c6528a44773a2220f868218e | |
parent | a7583881af5477cd73110cc859fecf7ceaf39bd7 (diff) | |
download | redot-engine-95d294b97a2ea2406a2477fa66dfefa10a838fd2.tar.gz |
Separate input-handled-state for different events during physics-picking
Currently the input-handled-state for different events can interfere with
each other.
This PR makes sure, that the input_handled_state is reset before
processing and InputEvent during physics-picking.
-rw-r--r-- | scene/main/viewport.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 567649aa16..eef097e625 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -717,6 +717,7 @@ void Viewport::_process_picking() { } while (physics_picking_events.size()) { + local_input_handled = false; Ref<InputEvent> ev = physics_picking_events.front()->get(); physics_picking_events.pop_front(); |