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authorMarkus Sauermann <6299227+Sauermann@users.noreply.github.com>2023-07-16 14:36:18 +0200
committerMarkus Sauermann <6299227+Sauermann@users.noreply.github.com>2023-07-16 14:36:18 +0200
commit95d294b97a2ea2406a2477fa66dfefa10a838fd2 (patch)
tree63c03fe6fe7d4e31c6528a44773a2220f868218e
parenta7583881af5477cd73110cc859fecf7ceaf39bd7 (diff)
downloadredot-engine-95d294b97a2ea2406a2477fa66dfefa10a838fd2.tar.gz
Separate input-handled-state for different events during physics-picking
Currently the input-handled-state for different events can interfere with each other. This PR makes sure, that the input_handled_state is reset before processing and InputEvent during physics-picking.
-rw-r--r--scene/main/viewport.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 567649aa16..eef097e625 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -717,6 +717,7 @@ void Viewport::_process_picking() {
}
while (physics_picking_events.size()) {
+ local_input_handled = false;
Ref<InputEvent> ev = physics_picking_events.front()->get();
physics_picking_events.pop_front();