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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-03-05 13:30:13 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-03-05 13:30:13 +0100 |
commit | 9ab52d8773d7b42ce7a17618b4b4fb7866340a95 (patch) | |
tree | 59e2a325f417442aa11cb761b47f2ae0703998a6 | |
parent | 22ae1e499dbc20085fc821268f665c4c074e6d5c (diff) | |
parent | 54bd204377fb73a5871946005bd7cbbad4b91df9 (diff) | |
download | redot-engine-9ab52d8773d7b42ce7a17618b4b4fb7866340a95.tar.gz |
Merge pull request #74367 from webair/increase-max-touches-ios
iOS: Increase max simultaneous touches to 32
-rw-r--r-- | platform/ios/godot_view.mm | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/ios/godot_view.mm b/platform/ios/godot_view.mm index fafec79bf6..67e47092d8 100644 --- a/platform/ios/godot_view.mm +++ b/platform/ios/godot_view.mm @@ -39,7 +39,7 @@ #import <CoreMotion/CoreMotion.h> -static const int max_touches = 8; +static const int max_touches = 32; static const float earth_gravity = 9.80665; @interface GodotView () { |