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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2023-09-27 01:12:58 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2023-10-10 14:42:54 +0200
commit9ce423914ec4a392e42dbf894dc7929befcc7e1d (patch)
tree6efcc40b5d6b9f8a922c8b2f0db554b387bc9103
parent61cf7d180cc6ac1be1f9cb1c7369b2cae5d99b25 (diff)
downloadredot-engine-9ce423914ec4a392e42dbf894dc7929befcc7e1d.tar.gz
[MP] Optimize internal authority checks
We already know which MultiplayerAPI a certain Node uses, so we don't need to retrieve it via SceneTree every time.
-rw-r--r--modules/multiplayer/scene_replication_interface.cpp22
-rw-r--r--modules/multiplayer/scene_replication_interface.h1
-rw-r--r--modules/multiplayer/scene_rpc_interface.cpp30
3 files changed, 28 insertions, 25 deletions
diff --git a/modules/multiplayer/scene_replication_interface.cpp b/modules/multiplayer/scene_replication_interface.cpp
index e350f2f68b..0404bc982d 100644
--- a/modules/multiplayer/scene_replication_interface.cpp
+++ b/modules/multiplayer/scene_replication_interface.cpp
@@ -89,6 +89,10 @@ void SceneReplicationInterface::_free_remotes(const PeerInfo &p_info) {
}
}
+bool SceneReplicationInterface::_has_authority(const Node *p_node) {
+ return multiplayer->has_multiplayer_peer() && p_node->get_multiplayer_authority() == multiplayer->get_unique_id();
+}
+
void SceneReplicationInterface::on_peer_change(int p_id, bool p_connected) {
if (p_connected) {
peers_info[p_id] = PeerInfo();
@@ -184,7 +188,7 @@ void SceneReplicationInterface::_node_ready(const ObjectID &p_oid) {
ERR_CONTINUE(!spawner);
spawned_nodes.insert(oid);
- if (multiplayer->has_multiplayer_peer() && spawner->is_multiplayer_authority()) {
+ if (_has_authority(spawner)) {
if (tobj.net_id == 0) {
tobj.net_id = ++last_net_id;
}
@@ -342,7 +346,7 @@ bool SceneReplicationInterface::is_rpc_visible(const ObjectID &p_oid, int p_peer
Error SceneReplicationInterface::_update_sync_visibility(int p_peer, MultiplayerSynchronizer *p_sync) {
ERR_FAIL_NULL_V(p_sync, ERR_BUG);
- if (!multiplayer->has_multiplayer_peer() || !p_sync->is_multiplayer_authority() || p_peer == multiplayer->get_unique_id()) {
+ if (!_has_authority(p_sync) || p_peer == multiplayer->get_unique_id()) {
return OK;
}
@@ -383,14 +387,16 @@ Error SceneReplicationInterface::_update_spawn_visibility(int p_peer, const Obje
ERR_FAIL_NULL_V(tnode, ERR_BUG);
MultiplayerSpawner *spawner = get_id_as<MultiplayerSpawner>(tnode->spawner);
Node *node = get_id_as<Node>(p_oid);
- ERR_FAIL_COND_V(!node || !spawner || !spawner->is_multiplayer_authority(), ERR_BUG);
+ ERR_FAIL_NULL_V(node, ERR_BUG);
+ ERR_FAIL_NULL_V(spawner, ERR_BUG);
+ ERR_FAIL_COND_V(!_has_authority(spawner), ERR_BUG);
ERR_FAIL_COND_V(!tracked_nodes.has(p_oid), ERR_BUG);
const HashSet<ObjectID> synchronizers = tracked_nodes[p_oid].synchronizers;
bool is_visible = true;
for (const ObjectID &sid : synchronizers) {
MultiplayerSynchronizer *sync = get_id_as<MultiplayerSynchronizer>(sid);
ERR_CONTINUE(!sync);
- if (!sync->is_multiplayer_authority()) {
+ if (!_has_authority(sync)) {
continue;
}
// Spawn visibility is composed using OR when multiple synchronizers are present.
@@ -454,9 +460,9 @@ Error SceneReplicationInterface::_update_spawn_visibility(int p_peer, const Obje
Error SceneReplicationInterface::_send_raw(const uint8_t *p_buffer, int p_size, int p_peer, bool p_reliable) {
ERR_FAIL_COND_V(!p_buffer || p_size < 1, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(!multiplayer->has_multiplayer_peer(), ERR_UNCONFIGURED);
Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
+ ERR_FAIL_COND_V(peer.is_null(), ERR_UNCONFIGURED);
peer->set_transfer_channel(0);
peer->set_transfer_mode(p_reliable ? MultiplayerPeer::TRANSFER_MODE_RELIABLE : MultiplayerPeer::TRANSFER_MODE_UNRELIABLE);
return multiplayer->send_command(p_peer, p_buffer, p_size);
@@ -488,7 +494,7 @@ Error SceneReplicationInterface::_make_spawn_packet(Node *p_node, MultiplayerSpa
const HashSet<ObjectID> synchronizers = tnode->synchronizers;
for (const ObjectID &sid : synchronizers) {
MultiplayerSynchronizer *sync = get_id_as<MultiplayerSynchronizer>(sid);
- if (!sync->is_multiplayer_authority()) {
+ if (!_has_authority(sync)) {
continue;
}
ERR_CONTINUE(!sync);
@@ -708,7 +714,7 @@ void SceneReplicationInterface::_send_delta(int p_peer, const HashSet<ObjectID>
int ofs = 1;
for (const ObjectID &oid : p_synchronizers) {
MultiplayerSynchronizer *sync = get_id_as<MultiplayerSynchronizer>(oid);
- ERR_CONTINUE(!sync || !sync->get_replication_config().is_valid() || !sync->is_multiplayer_authority());
+ ERR_CONTINUE(!sync || !sync->get_replication_config().is_valid() || !_has_authority(sync));
uint32_t net_id;
if (!_verify_synchronizer(p_peer, sync, net_id)) {
continue;
@@ -803,7 +809,7 @@ void SceneReplicationInterface::_send_sync(int p_peer, const HashSet<ObjectID> p
// This is a lazy implementation, we could optimize much more here with by grouping by replication config.
for (const ObjectID &oid : p_synchronizers) {
MultiplayerSynchronizer *sync = get_id_as<MultiplayerSynchronizer>(oid);
- ERR_CONTINUE(!sync || !sync->get_replication_config().is_valid() || !sync->is_multiplayer_authority());
+ ERR_CONTINUE(!sync || !sync->get_replication_config().is_valid() || !_has_authority(sync));
if (!sync->update_outbound_sync_time(p_usec)) {
continue; // nothing to sync.
}
diff --git a/modules/multiplayer/scene_replication_interface.h b/modules/multiplayer/scene_replication_interface.h
index 267d329ca7..4cc2f20ffa 100644
--- a/modules/multiplayer/scene_replication_interface.h
+++ b/modules/multiplayer/scene_replication_interface.h
@@ -95,6 +95,7 @@ private:
void _untrack(const ObjectID &p_id);
void _node_ready(const ObjectID &p_oid);
+ bool _has_authority(const Node *p_node);
bool _verify_synchronizer(int p_peer, MultiplayerSynchronizer *p_sync, uint32_t &r_net_id);
MultiplayerSynchronizer *_find_synchronizer(int p_peer, uint32_t p_net_ida);
diff --git a/modules/multiplayer/scene_rpc_interface.cpp b/modules/multiplayer/scene_rpc_interface.cpp
index bf0a261bd8..5301815c1e 100644
--- a/modules/multiplayer/scene_rpc_interface.cpp
+++ b/modules/multiplayer/scene_rpc_interface.cpp
@@ -116,22 +116,6 @@ const SceneRPCInterface::RPCConfigCache &SceneRPCInterface::_get_node_config(con
return rpc_cache[oid];
}
-_FORCE_INLINE_ bool _can_call_mode(Node *p_node, MultiplayerAPI::RPCMode mode, int p_remote_id) {
- switch (mode) {
- case MultiplayerAPI::RPC_MODE_DISABLED: {
- return false;
- } break;
- case MultiplayerAPI::RPC_MODE_ANY_PEER: {
- return true;
- } break;
- case MultiplayerAPI::RPC_MODE_AUTHORITY: {
- return !p_node->is_multiplayer_authority() && p_remote_id == p_node->get_multiplayer_authority();
- } break;
- }
-
- return false;
-}
-
String SceneRPCInterface::get_rpc_md5(const Object *p_obj) {
const Node *node = Object::cast_to<Node>(p_obj);
ERR_FAIL_NULL_V(node, "");
@@ -252,7 +236,19 @@ void SceneRPCInterface::_process_rpc(Node *p_node, const uint16_t p_rpc_method_i
ERR_FAIL_COND(!cache_config.configs.has(p_rpc_method_id));
const RPCConfig &config = cache_config.configs[p_rpc_method_id];
- bool can_call = _can_call_mode(p_node, config.rpc_mode, p_from);
+ bool can_call = false;
+ switch (config.rpc_mode) {
+ case MultiplayerAPI::RPC_MODE_DISABLED: {
+ can_call = false;
+ } break;
+ case MultiplayerAPI::RPC_MODE_ANY_PEER: {
+ can_call = true;
+ } break;
+ case MultiplayerAPI::RPC_MODE_AUTHORITY: {
+ can_call = p_from == p_node->get_multiplayer_authority();
+ } break;
+ }
+
ERR_FAIL_COND_MSG(!can_call, "RPC '" + String(config.name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)config.rpc_mode) + ", authority is " + itos(p_node->get_multiplayer_authority()) + ".");
int argc = 0;