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authorRémi Verschelde <rverschelde@gmail.com>2024-05-21 11:23:02 +0200
committerRémi Verschelde <rverschelde@gmail.com>2024-05-21 11:23:02 +0200
commit9e9fb165bc6de5ab6879a2c60c68b7ec9b53cd2e (patch)
tree60ac2220258e26904af53c023b6047e44be4bfd6
parentd7a5f9d67ced062ac466a61e30929b1e9cfa67c9 (diff)
parente70ca3bf5a1e0a06d646024503732034671dde9c (diff)
downloadredot-engine-9e9fb165bc6de5ab6879a2c60c68b7ec9b53cd2e.tar.gz
Merge pull request #92171 from KoBeWi/gridder_grid
Fix tile polygon grid not covering whole tile
-rw-r--r--editor/plugins/tiles/tile_data_editors.cpp15
1 files changed, 10 insertions, 5 deletions
diff --git a/editor/plugins/tiles/tile_data_editors.cpp b/editor/plugins/tiles/tile_data_editors.cpp
index 2d0e5214db..94cbb371af 100644
--- a/editor/plugins/tiles/tile_data_editors.cpp
+++ b/editor/plugins/tiles/tile_data_editors.cpp
@@ -144,7 +144,8 @@ void GenericTilePolygonEditor::_base_control_draw() {
}
// Draw tile-related things.
- Size2 tile_size = tile_set->get_tile_size();
+ const Size2 base_tile_size = tile_set->get_tile_size();
+ const Size2 tile_size = background_region.size;
Transform2D xform;
xform.set_origin(base_control->get_size() / 2 + panning);
@@ -170,12 +171,16 @@ void GenericTilePolygonEditor::_base_control_draw() {
// Draw grid.
if (current_snap_option == SNAP_GRID) {
- Vector2 spacing = tile_size / snap_subdivision->get_value();
+ Vector2 spacing = base_tile_size / snap_subdivision->get_value();
Vector2 offset = -tile_size / 2;
+ int w = snap_subdivision->get_value() * (tile_size / base_tile_size).x;
+ int h = snap_subdivision->get_value() * (tile_size / base_tile_size).y;
- for (int i = 1; i < snap_subdivision->get_value(); i++) {
- base_control->draw_line(Vector2(spacing.x * i, 0) + offset, Vector2(spacing.x * i, tile_size.y) + offset, Color(1, 1, 1, 0.33));
- base_control->draw_line(Vector2(0, spacing.y * i) + offset, Vector2(tile_size.x, spacing.y * i) + offset, Color(1, 1, 1, 0.33));
+ for (int y = 1; y < h; y++) {
+ for (int x = 1; x < w; x++) {
+ base_control->draw_line(Vector2(spacing.x * x, 0) + offset, Vector2(spacing.x * x, tile_size.y) + offset, Color(1, 1, 1, 0.33));
+ base_control->draw_line(Vector2(0, spacing.y * y) + offset, Vector2(tile_size.x, spacing.y * y) + offset, Color(1, 1, 1, 0.33));
+ }
}
}