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authorRémi Verschelde <rverschelde@gmail.com>2023-05-29 10:28:46 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-05-29 10:28:46 +0200
commit9f05e16727a6776c0bf27c18d5ce0d016542494a (patch)
treec03e701dca7b233b515cd51bcebece5e56d8e387
parent6dcd490d03ac98b9759ceac1dddbe9b67f6ea74a (diff)
parent39b79bbd1e83d1ac46a1dacdd17cd4b05a0000de (diff)
downloadredot-engine-9f05e16727a6776c0bf27c18d5ce0d016542494a.tar.gz
Merge pull request #70940 from MewPurPur/better-gradient2d-editor
Improvements to Gradient2D Editor
-rw-r--r--editor/plugins/gradient_texture_2d_editor_plugin.cpp255
-rw-r--r--editor/plugins/gradient_texture_2d_editor_plugin.h36
2 files changed, 176 insertions, 115 deletions
diff --git a/editor/plugins/gradient_texture_2d_editor_plugin.cpp b/editor/plugins/gradient_texture_2d_editor_plugin.cpp
index e91afe28ee..3df8aeaa14 100644
--- a/editor/plugins/gradient_texture_2d_editor_plugin.cpp
+++ b/editor/plugins/gradient_texture_2d_editor_plugin.cpp
@@ -39,145 +39,191 @@
#include "scene/gui/flow_container.h"
#include "scene/gui/separator.h"
-Point2 GradientTexture2DEditorRect::_get_handle_position(const Handle p_handle) {
+void GradientTexture2DEdit::_on_mouse_exited() {
+ if (hovered != HANDLE_NONE) {
+ hovered = HANDLE_NONE;
+ queue_redraw();
+ }
+}
+
+Point2 GradientTexture2DEdit::_get_handle_pos(const Handle p_handle) {
// Get the handle's mouse position in pixels relative to offset.
- return (p_handle == HANDLE_FILL_FROM ? texture->get_fill_from() : texture->get_fill_to()).clamp(Vector2(), Vector2(1, 1)) * size;
+ return (p_handle == HANDLE_FROM ? texture->get_fill_from() : texture->get_fill_to()).clamp(Vector2(), Vector2(1, 1)) * size;
}
-void GradientTexture2DEditorRect::_update_fill_position() {
- if (handle == HANDLE_NONE) {
- return;
+GradientTexture2DEdit::Handle GradientTexture2DEdit::get_handle_at(const Vector2 &p_pos) {
+ Point2 from_pos = _get_handle_pos(HANDLE_FROM);
+ Point2 to_pos = _get_handle_pos(HANDLE_TO);
+ // If both handles are at the position, grab the one that's closer.
+ if (p_pos.distance_squared_to(from_pos) < p_pos.distance_squared_to(to_pos)) {
+ return Rect2(from_pos.round() - handle_size / 2, handle_size).has_point(p_pos) ? HANDLE_FROM : HANDLE_NONE;
+ } else {
+ return Rect2(to_pos.round() - handle_size / 2, handle_size).has_point(p_pos) ? HANDLE_TO : HANDLE_NONE;
}
+}
- // Update the texture's fill_from/fill_to property based on mouse input.
- Vector2 percent = ((get_local_mouse_position() - offset) / size).clamp(Vector2(), Vector2(1, 1));
- if (snap_enabled) {
- percent = (percent - Vector2(0.5, 0.5)).snapped(Vector2(snap_size, snap_size)) + Vector2(0.5, 0.5);
+void GradientTexture2DEdit::set_fill_pos(const Vector2 &p_pos) {
+ if (p_pos.is_equal_approx(initial_grab_pos)) {
+ return;
}
- String property_name = handle == HANDLE_FILL_FROM ? "fill_from" : "fill_to";
-
+ const StringName property_name = (grabbed == HANDLE_FROM) ? "fill_from" : "fill_to";
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(vformat(TTR("Set %s"), property_name), UndoRedo::MERGE_ENDS);
- undo_redo->add_do_property(texture.ptr(), property_name, percent);
- undo_redo->add_undo_property(texture.ptr(), property_name, handle == HANDLE_FILL_FROM ? texture->get_fill_from() : texture->get_fill_to());
+ undo_redo->create_action(TTR("Move GradientTexture2D Fill Point"));
+ undo_redo->add_do_property(texture.ptr(), property_name, p_pos);
+ undo_redo->add_undo_property(texture.ptr(), property_name, initial_grab_pos);
undo_redo->commit_action();
}
-void GradientTexture2DEditorRect::gui_input(const Ref<InputEvent> &p_event) {
- // Grab/release handle.
+void GradientTexture2DEdit::gui_input(const Ref<InputEvent> &p_event) {
const Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
- if (mb->is_pressed()) {
- Point2 mouse_position = mb->get_position() - offset;
- if (Rect2(_get_handle_position(HANDLE_FILL_FROM).round() - handle_size / 2, handle_size).has_point(mouse_position)) {
- handle = HANDLE_FILL_FROM;
- } else if (Rect2(_get_handle_position(HANDLE_FILL_TO).round() - handle_size / 2, handle_size).has_point(mouse_position)) {
- handle = HANDLE_FILL_TO;
+ if (mb.is_valid()) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
+ if (mb->is_pressed()) {
+ grabbed = get_handle_at(mb->get_position() - offset);
+
+ if (grabbed != HANDLE_NONE) {
+ initial_grab_pos = _get_handle_pos(grabbed) / size;
+ queue_redraw();
+ }
} else {
- handle = HANDLE_NONE;
+ // Release the handle.
+ if (grabbed != HANDLE_NONE) {
+ set_fill_pos(_get_handle_pos(grabbed) / size);
+ grabbed = HANDLE_NONE;
+ queue_redraw();
+ }
}
- } else {
- _update_fill_position();
- handle = HANDLE_NONE;
+ }
+
+ if (grabbed != HANDLE_NONE && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) {
+ texture->set((grabbed == HANDLE_FROM) ? SNAME("fill_from") : SNAME("fill_to"), initial_grab_pos);
+ grabbed = HANDLE_NONE;
+ queue_redraw();
}
}
// Move handle.
const Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
- _update_fill_position();
+ Vector2 mpos = mm->get_position() - offset;
+
+ Handle handle_at_mpos = get_handle_at(mpos);
+ if (hovered != handle_at_mpos) {
+ hovered = handle_at_mpos;
+ queue_redraw();
+ }
+
+ if (grabbed == HANDLE_NONE) {
+ return;
+ }
+
+ Vector2 new_pos = (mpos / size).clamp(Vector2(0, 0), Vector2(1, 1));
+ if (snap_enabled || mm->is_ctrl_pressed()) {
+ new_pos = new_pos.snapped(Vector2(1.0 / snap_count, 1.0 / snap_count));
+ }
+
+ // Allow to snap to an axis with Shift.
+ if (mm->is_shift_pressed()) {
+ Vector2 initial_mpos = initial_grab_pos * size;
+ if (Math::abs(mpos.x - initial_mpos.x) > Math::abs(mpos.y - initial_mpos.y)) {
+ new_pos.y = initial_grab_pos.y;
+ } else {
+ new_pos.x = initial_grab_pos.x;
+ }
+ }
+ // Do it directly from the texture so there's no undo/redo until the handle is released.
+ texture->set((grabbed == HANDLE_FROM) ? SNAME("fill_from") : SNAME("fill_to"), new_pos);
}
}
-void GradientTexture2DEditorRect::set_texture(Ref<GradientTexture2D> &p_texture) {
+void GradientTexture2DEdit::set_texture(Ref<GradientTexture2D> &p_texture) {
texture = p_texture;
texture->connect("changed", callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
}
-void GradientTexture2DEditorRect::set_snap_enabled(bool p_snap_enabled) {
+void GradientTexture2DEdit::set_snap_enabled(bool p_snap_enabled) {
snap_enabled = p_snap_enabled;
queue_redraw();
+ if (texture.is_valid()) {
+ if (snap_enabled) {
+ texture->set_meta(SNAME("_snap_enabled"), true);
+ } else {
+ texture->remove_meta(SNAME("_snap_enabled"));
+ }
+ }
}
-void GradientTexture2DEditorRect::set_snap_size(float p_snap_size) {
- snap_size = p_snap_size;
+void GradientTexture2DEdit::set_snap_count(int p_snap_count) {
+ snap_count = p_snap_count;
queue_redraw();
+ if (texture.is_valid()) {
+ if (snap_count != GradientTexture2DEditor::DEFAULT_SNAP) {
+ texture->set_meta(SNAME("_snap_count"), snap_count);
+ } else {
+ texture->remove_meta(SNAME("_snap_count"));
+ }
+ }
}
-void GradientTexture2DEditorRect::_notification(int p_what) {
+void GradientTexture2DEdit::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
+ connect("mouse_exited", callable_mp(this, &GradientTexture2DEdit::_on_mouse_exited));
+ [[fallthrough]];
case NOTIFICATION_THEME_CHANGED: {
checkerboard->set_texture(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")));
} break;
-
case NOTIFICATION_DRAW: {
- if (texture.is_null()) {
- return;
- }
-
- const Ref<Texture2D> fill_from_icon = get_theme_icon(SNAME("EditorPathSmoothHandle"), SNAME("EditorIcons"));
- const Ref<Texture2D> fill_to_icon = get_theme_icon(SNAME("EditorPathSharpHandle"), SNAME("EditorIcons"));
- handle_size = fill_from_icon->get_size();
-
- Size2 rect_size = get_size();
-
- // Get the size and position to draw the texture and handles at.
- // Subtract handle sizes so they stay inside the preview, but keep the texture's aspect ratio.
- Size2 available_size = rect_size - handle_size;
- Size2 ratio = available_size / texture->get_size();
- size = MIN(ratio.x, ratio.y) * texture->get_size();
- offset = ((rect_size - size) / 2).round();
-
- checkerboard->set_rect(Rect2(offset, size));
-
- draw_set_transform(offset);
- draw_texture_rect(texture, Rect2(Point2(), size));
-
- // Draw grid snap lines.
- if (snap_enabled) {
- const Color primary_line_color = Color(0.5, 0.5, 0.5, 0.9);
- const Color line_color = Color(0.5, 0.5, 0.5, 0.5);
+ _draw();
+ } break;
+ }
+}
- // Draw border and centered axis lines.
- draw_rect(Rect2(Point2(), size), primary_line_color, false);
- draw_line(Point2(size.width / 2, 0), Point2(size.width / 2, size.height), primary_line_color);
- draw_line(Point2(0, size.height / 2), Point2(size.width, size.height / 2), primary_line_color);
+void GradientTexture2DEdit::_draw() {
+ if (texture.is_null()) {
+ return;
+ }
- // Draw vertical lines.
- int prev_idx = 0;
- for (int x = 0; x < size.width; x++) {
- int idx = int((x / size.width - 0.5) / snap_size);
+ const Ref<Texture2D> fill_from_icon = get_theme_icon(SNAME("EditorPathSmoothHandle"), SNAME("EditorIcons"));
+ const Ref<Texture2D> fill_to_icon = get_theme_icon(SNAME("EditorPathSharpHandle"), SNAME("EditorIcons"));
+ handle_size = fill_from_icon->get_size();
- if (x > 0 && prev_idx != idx) {
- draw_line(Point2(x, 0), Point2(x, size.height), line_color);
- }
+ Size2 rect_size = get_size();
- prev_idx = idx;
- }
+ // Get the size and position to draw the texture and handles at.
+ // Subtract handle sizes so they stay inside the preview, but keep the texture's aspect ratio.
+ Size2 available_size = rect_size - handle_size;
+ Size2 ratio = available_size / texture->get_size();
+ size = MIN(ratio.x, ratio.y) * texture->get_size();
+ offset = ((rect_size - size) / 2).round();
- // Draw horizontal lines.
- prev_idx = 0;
- for (int y = 0; y < size.height; y++) {
- int idx = int((y / size.height - 0.5) / snap_size);
+ checkerboard->set_rect(Rect2(offset, size));
- if (y > 0 && prev_idx != idx) {
- draw_line(Point2(0, y), Point2(size.width, y), line_color);
- }
+ draw_set_transform(offset);
+ draw_texture_rect(texture, Rect2(Point2(), size));
- prev_idx = idx;
- }
- }
+ // Draw grid snap lines.
+ if (snap_enabled || (Input::get_singleton()->is_key_pressed(Key::CTRL) && grabbed != HANDLE_NONE)) {
+ const Color line_color = Color(0.5, 0.5, 0.5, 0.5);
- // Draw handles.
- draw_texture(fill_from_icon, (_get_handle_position(HANDLE_FILL_FROM) - handle_size / 2).round());
- draw_texture(fill_to_icon, (_get_handle_position(HANDLE_FILL_TO) - handle_size / 2).round());
- } break;
+ for (int idx = 0; idx < snap_count + 1; idx++) {
+ float x = float(idx * size.width) / snap_count;
+ float y = float(idx * size.height) / snap_count;
+ draw_line(Point2(x, 0), Point2(x, size.height), line_color);
+ draw_line(Point2(0, y), Point2(size.width, y), line_color);
+ }
}
+
+ // Draw handles.
+ const Color focus_modulate = Color(0.5, 1, 2);
+ bool modulate_handle_from = grabbed == HANDLE_FROM || (grabbed != HANDLE_FROM && hovered == HANDLE_FROM);
+ bool modulate_handle_to = grabbed == HANDLE_TO || (grabbed != HANDLE_TO && hovered == HANDLE_TO);
+ draw_texture(fill_from_icon, (_get_handle_pos(HANDLE_FROM) - handle_size / 2).round(), modulate_handle_from ? focus_modulate : Color(1, 1, 1));
+ draw_texture(fill_to_icon, (_get_handle_pos(HANDLE_TO) - handle_size / 2).round(), modulate_handle_to ? focus_modulate : Color(1, 1, 1));
}
-GradientTexture2DEditorRect::GradientTexture2DEditorRect() {
+GradientTexture2DEdit::GradientTexture2DEdit() {
checkerboard = memnew(TextureRect);
checkerboard->set_stretch_mode(TextureRect::STRETCH_TILE);
checkerboard->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
@@ -189,6 +235,8 @@ GradientTexture2DEditorRect::GradientTexture2DEditorRect() {
///////////////////////
+const int GradientTexture2DEditor::DEFAULT_SNAP = 10;
+
void GradientTexture2DEditor::_reverse_button_pressed() {
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Swap GradientTexture2D Fill Points"));
@@ -201,12 +249,11 @@ void GradientTexture2DEditor::_reverse_button_pressed() {
void GradientTexture2DEditor::_set_snap_enabled(bool p_enabled) {
texture_editor_rect->set_snap_enabled(p_enabled);
-
- snap_size_edit->set_visible(p_enabled);
+ snap_count_edit->set_visible(p_enabled);
}
-void GradientTexture2DEditor::_set_snap_size(float p_snap_size) {
- texture_editor_rect->set_snap_size(MAX(p_snap_size, 0.01));
+void GradientTexture2DEditor::_set_snap_count(int p_snap_count) {
+ texture_editor_rect->set_snap_count(p_snap_count);
}
void GradientTexture2DEditor::set_texture(Ref<GradientTexture2D> &p_texture) {
@@ -221,6 +268,11 @@ void GradientTexture2DEditor::_notification(int p_what) {
reverse_button->set_icon(get_theme_icon(SNAME("ReverseGradient"), SNAME("EditorIcons")));
snap_button->set_icon(get_theme_icon(SNAME("SnapGrid"), SNAME("EditorIcons")));
} break;
+ case NOTIFICATION_READY: {
+ // Set snapping settings based on the texture's meta.
+ snap_button->set_pressed(texture->get_meta("_snap_enabled", false));
+ snap_count_edit->set_value(texture->get_meta("_snap_count", DEFAULT_SNAP));
+ } break;
}
}
@@ -241,21 +293,20 @@ GradientTexture2DEditor::GradientTexture2DEditor() {
toolbar->add_child(snap_button);
snap_button->connect("toggled", callable_mp(this, &GradientTexture2DEditor::_set_snap_enabled));
- snap_size_edit = memnew(EditorSpinSlider);
- snap_size_edit->set_min(0.01);
- snap_size_edit->set_max(0.5);
- snap_size_edit->set_step(0.01);
- snap_size_edit->set_value(0.1);
- snap_size_edit->set_custom_minimum_size(Size2(65 * EDSCALE, 0));
- toolbar->add_child(snap_size_edit);
- snap_size_edit->connect("value_changed", callable_mp(this, &GradientTexture2DEditor::_set_snap_size));
+ snap_count_edit = memnew(EditorSpinSlider);
+ snap_count_edit->set_min(2);
+ snap_count_edit->set_max(100);
+ snap_count_edit->set_value(DEFAULT_SNAP);
+ snap_count_edit->set_custom_minimum_size(Size2(65 * EDSCALE, 0));
+ toolbar->add_child(snap_count_edit);
+ snap_count_edit->connect("value_changed", callable_mp(this, &GradientTexture2DEditor::_set_snap_count));
- texture_editor_rect = memnew(GradientTexture2DEditorRect);
+ texture_editor_rect = memnew(GradientTexture2DEdit);
add_child(texture_editor_rect);
set_mouse_filter(MOUSE_FILTER_STOP);
_set_snap_enabled(snap_button->is_pressed());
- _set_snap_size(snap_size_edit->get_value());
+ _set_snap_count(snap_count_edit->get_value());
}
///////////////////////
diff --git a/editor/plugins/gradient_texture_2d_editor_plugin.h b/editor/plugins/gradient_texture_2d_editor_plugin.h
index 0b496b210e..5f693f5873 100644
--- a/editor/plugins/gradient_texture_2d_editor_plugin.h
+++ b/editor/plugins/gradient_texture_2d_editor_plugin.h
@@ -37,39 +37,48 @@
class Button;
class EditorSpinSlider;
-class GradientTexture2DEditorRect : public Control {
- GDCLASS(GradientTexture2DEditorRect, Control);
+class GradientTexture2DEdit : public Control {
+ GDCLASS(GradientTexture2DEdit, Control);
enum Handle {
HANDLE_NONE,
- HANDLE_FILL_FROM,
- HANDLE_FILL_TO
+ HANDLE_FROM,
+ HANDLE_TO
};
Ref<GradientTexture2D> texture;
bool snap_enabled = false;
- float snap_size = 0;
+ int snap_count = 0;
TextureRect *checkerboard = nullptr;
- Handle handle = HANDLE_NONE;
+ Handle hovered = HANDLE_NONE;
+ Handle grabbed = HANDLE_NONE;
+ Point2 initial_grab_pos;
+
Size2 handle_size;
Point2 offset;
Size2 size;
- Point2 _get_handle_position(const Handle p_handle);
- void _update_fill_position();
+ Point2 _get_handle_pos(const Handle p_handle);
+ Handle get_handle_at(const Vector2 &p_pos);
+ void set_fill_pos(const Vector2 &p_pos);
+
virtual void gui_input(const Ref<InputEvent> &p_event) override;
+ void _on_mouse_exited();
+
+ void _draw();
+
protected:
void _notification(int p_what);
public:
void set_texture(Ref<GradientTexture2D> &p_texture);
void set_snap_enabled(bool p_snap_enabled);
- void set_snap_size(float p_snap_size);
+ void set_snap_count(int p_snap_count);
- GradientTexture2DEditorRect();
+ GradientTexture2DEdit();
};
class GradientTexture2DEditor : public VBoxContainer {
@@ -79,17 +88,18 @@ class GradientTexture2DEditor : public VBoxContainer {
Button *reverse_button = nullptr;
Button *snap_button = nullptr;
- EditorSpinSlider *snap_size_edit = nullptr;
- GradientTexture2DEditorRect *texture_editor_rect = nullptr;
+ EditorSpinSlider *snap_count_edit = nullptr;
+ GradientTexture2DEdit *texture_editor_rect = nullptr;
void _reverse_button_pressed();
void _set_snap_enabled(bool p_enabled);
- void _set_snap_size(float p_snap_size);
+ void _set_snap_count(int p_snap_count);
protected:
void _notification(int p_what);
public:
+ static const int DEFAULT_SNAP;
void set_texture(Ref<GradientTexture2D> &p_texture);
GradientTexture2DEditor();