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authorMichele Valente <valentactive@gmail.com>2016-11-25 15:22:36 +0100
committerMichele Valente <valentactive@gmail.com>2016-11-30 00:35:04 +0100
commit9fa6967c248c44257ab2982c58106ce9daa26e15 (patch)
treef567fc2f688a11becf9d84897ce73a55bfd1d5ab
parenta47c78aed113a9b4c009c5a2ef29c690192c7eef (diff)
downloadredot-engine-9fa6967c248c44257ab2982c58106ce9daa26e15.tar.gz
adds gles3 auto generated shader header files
Just added the gles3 shader header files entry to ".gitignore" so we avoid to accidentally commit also those generated files.
-rw-r--r--.gitignore1
1 files changed, 1 insertions, 0 deletions
diff --git a/.gitignore b/.gitignore
index 60d7dd4640..abbda17ee2 100644
--- a/.gitignore
+++ b/.gitignore
@@ -8,6 +8,7 @@ platform/osx/logo.h
platform/windows/logo.h
platform/x11/logo.h
drivers/gles2/shaders/*.h
+drivers/gles3/shaders/*.h
modules/register_module_types.cpp
core/version.h
core/method_bind.inc