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author | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2020-07-09 11:18:56 +0300 |
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committer | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2020-07-09 11:18:56 +0300 |
commit | 9ffc1c19ad03026bb855b9fd25d21ab4bf83be05 (patch) | |
tree | 6ce220839538f91e9fa8df7fa62edcbf3cbe06f7 | |
parent | 18c51d3f0c4ddf0bdf347638ca2d781a42de16d2 (diff) | |
download | redot-engine-9ffc1c19ad03026bb855b9fd25d21ab4bf83be05.tar.gz |
Fix exclusive child focus grab, when there are more than two child windows.
-rw-r--r-- | scene/main/window.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/scene/main/window.cpp b/scene/main/window.cpp index ae30972558..81f33d74fe 100644 --- a/scene/main/window.cpp +++ b/scene/main/window.cpp @@ -893,7 +893,12 @@ void Window::_window_input(const Ref<InputEvent> &p_ev) { } if (exclusive_child != nullptr) { - exclusive_child->grab_focus(); + Window *focus_target = exclusive_child; + while (focus_target->exclusive_child != nullptr) { + focus_target->grab_focus(); + focus_target = focus_target->exclusive_child; + } + focus_target->grab_focus(); if (!is_embedding_subwindows()) { //not embedding, no need for event return; |