diff options
author | jitspoe <jitspoe@yahoo.com> | 2024-03-21 00:34:48 -0400 |
---|---|---|
committer | jitspoe <jitspoe@yahoo.com> | 2024-03-25 21:25:56 -0400 |
commit | a0969a0931a71e76945bf59d16561904e800d89a (patch) | |
tree | 014e26459625cb38489678fe67b5d6df8ae0aa3b | |
parent | fe01776f05b1787b28b4a270d53037a3c25f4ca2 (diff) | |
download | redot-engine-a0969a0931a71e76945bf59d16561904e800d89a.tar.gz |
Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance.
-rw-r--r-- | drivers/gles3/storage/light_storage.h | 23 | ||||
-rw-r--r-- | servers/rendering/dummy/storage/light_storage.h | 1 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/storage_rd/light_storage.h | 23 | ||||
-rw-r--r-- | servers/rendering/renderer_scene_cull.cpp | 13 | ||||
-rw-r--r-- | servers/rendering/storage/light_storage.h | 1 |
5 files changed, 57 insertions, 4 deletions
diff --git a/drivers/gles3/storage/light_storage.h b/drivers/gles3/storage/light_storage.h index 51c5c48106..726e625308 100644 --- a/drivers/gles3/storage/light_storage.h +++ b/drivers/gles3/storage/light_storage.h @@ -394,6 +394,29 @@ public: virtual void light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override; virtual void light_instance_mark_visible(RID p_light_instance) override; + virtual bool light_instance_is_shadow_visible_at_position(RID p_light_instance, const Vector3 &p_position) const override { + const LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance); + ERR_FAIL_NULL_V(light_instance, false); + const Light *light = light_owner.get_or_null(light_instance->light); + ERR_FAIL_NULL_V(light, false); + + if (!light->shadow) { + return false; + } + + if (!light->distance_fade) { + return true; + } + + real_t distance = p_position.distance_to(light_instance->transform.origin); + + if (distance > light->distance_fade_shadow + light->distance_fade_length) { + return false; + } + + return true; + } + _FORCE_INLINE_ RID light_instance_get_base_light(RID p_light_instance) { LightInstance *li = light_instance_owner.get_or_null(p_light_instance); return li->light; diff --git a/servers/rendering/dummy/storage/light_storage.h b/servers/rendering/dummy/storage/light_storage.h index a76305cdaa..0a9602b603 100644 --- a/servers/rendering/dummy/storage/light_storage.h +++ b/servers/rendering/dummy/storage/light_storage.h @@ -91,6 +91,7 @@ public: void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override {} void light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override {} void light_instance_mark_visible(RID p_light_instance) override {} + virtual bool light_instance_is_shadow_visible_at_position(RID p_light_instance, const Vector3 &p_position) const override { return false; } /* PROBE API */ virtual RID reflection_probe_allocate() override { return RID(); } diff --git a/servers/rendering/renderer_rd/storage_rd/light_storage.h b/servers/rendering/renderer_rd/storage_rd/light_storage.h index b3d6bf5254..f152cc5dae 100644 --- a/servers/rendering/renderer_rd/storage_rd/light_storage.h +++ b/servers/rendering/renderer_rd/storage_rd/light_storage.h @@ -590,6 +590,29 @@ public: virtual void light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override; virtual void light_instance_mark_visible(RID p_light_instance) override; + virtual bool light_instance_is_shadow_visible_at_position(RID p_light_instance, const Vector3 &p_position) const override { + const LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance); + ERR_FAIL_NULL_V(light_instance, false); + const Light *light = light_owner.get_or_null(light_instance->light); + ERR_FAIL_NULL_V(light, false); + + if (!light->shadow) { + return false; + } + + if (!light->distance_fade) { + return true; + } + + real_t distance = p_position.distance_to(light_instance->transform.origin); + + if (distance > light->distance_fade_shadow + light->distance_fade_length) { + return false; + } + + return true; + } + _FORCE_INLINE_ RID light_instance_get_base_light(RID p_light_instance) { LightInstance *li = light_instance_owner.get_or_null(p_light_instance); return li->light; diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index aa69cd8539..32096ab455 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -3028,6 +3028,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c light_culler->prepare_camera(p_camera_data->main_transform, p_camera_data->main_projection); Scenario *scenario = scenario_owner.get_or_null(p_scenario); + Vector3 camera_position = p_camera_data->main_transform.origin; ERR_FAIL_COND(p_render_buffers.is_null()); @@ -3037,7 +3038,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c if (p_reflection_probe.is_null()) { //no rendering code here, this is only to set up what needs to be done, request regions, etc. - scene_render->sdfgi_update(p_render_buffers, p_environment, p_camera_data->main_transform.origin); //update conditions for SDFGI (whether its used or not) + scene_render->sdfgi_update(p_render_buffers, p_environment, camera_position); //update conditions for SDFGI (whether its used or not) } RENDER_TIMESTAMP("Update Visibility Dependencies"); @@ -3050,7 +3051,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c VisibilityCullData visibility_cull_data; visibility_cull_data.scenario = scenario; visibility_cull_data.viewport_mask = scenario->viewport_visibility_masks[p_viewport]; - visibility_cull_data.camera_position = p_camera_data->main_transform.origin; + visibility_cull_data.camera_position = camera_position; for (int i = scenario->instance_visibility.get_bin_count() - 1; i > 0; i--) { // We skip bin 0 visibility_cull_data.cull_offset = scenario->instance_visibility.get_bin_start(i); @@ -3219,16 +3220,20 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c } } - // Positional Shadowss + // Positional Shadows for (uint32_t i = 0; i < (uint32_t)scene_cull_result.lights.size(); i++) { Instance *ins = scene_cull_result.lights[i]; - if (!p_shadow_atlas.is_valid() || !RSG::light_storage->light_has_shadow(ins->base)) { + if (!p_shadow_atlas.is_valid()) { continue; } InstanceLightData *light = static_cast<InstanceLightData *>(ins->base_data); + if (!RSG::light_storage->light_instance_is_shadow_visible_at_position(light->instance, camera_position)) { + continue; + } + float coverage = 0.f; { //compute coverage diff --git a/servers/rendering/storage/light_storage.h b/servers/rendering/storage/light_storage.h index d439598f3d..6a0adfa596 100644 --- a/servers/rendering/storage/light_storage.h +++ b/servers/rendering/storage/light_storage.h @@ -98,6 +98,7 @@ public: virtual bool light_instances_can_render_shadow_cube() const { return true; } + virtual bool light_instance_is_shadow_visible_at_position(RID p_light, const Vector3 &p_position) const = 0; /* PROBE API */ |