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author | BlueCube3310 <53150244+BlueCube3310@users.noreply.github.com> | 2024-07-15 14:58:12 +0200 |
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committer | BlueCube3310 <53150244+BlueCube3310@users.noreply.github.com> | 2024-07-15 15:19:02 +0200 |
commit | a20960bce4685008a57a98b1bbda6f25701eb08c (patch) | |
tree | deb57c35206d1efb0e33a30bd7963407c956f363 | |
parent | 97b8ad1af0f2b4a216f6f1263bef4fbc69e56c7b (diff) | |
download | redot-engine-a20960bce4685008a57a98b1bbda6f25701eb08c.tar.gz |
Fix texture compression descriptions in RenderingDevice docs
-rw-r--r-- | doc/classes/RenderingDevice.xml | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/RenderingDevice.xml b/doc/classes/RenderingDevice.xml index 3c1061dee9..876f229d0c 100644 --- a/doc/classes/RenderingDevice.xml +++ b/doc/classes/RenderingDevice.xml @@ -1444,10 +1444,10 @@ VRAM-compressed signed red/green channel data format with normalized value. Values are in the [code][-1.0, 1.0][/code] range. The format's precision is 8 bits of red channel and 8 bits of green channel. Using BC5 texture compression (also known as S3TC RGTC). </constant> <constant name="DATA_FORMAT_BC6H_UFLOAT_BLOCK" value="142" enum="DataFormat"> - VRAM-compressed unsigned red/green/blue channel data format with the floating-point value stored as-is. The format's precision is 8 bits of red channel and 8 bits of green channel. Using BC6H texture compression (also known as BPTC HDR). + VRAM-compressed unsigned red/green/blue channel data format with the floating-point value stored as-is. The format's precision is between 10 and 13 bits for the red/green/blue channels. Using BC6H texture compression (also known as BPTC HDR). </constant> <constant name="DATA_FORMAT_BC6H_SFLOAT_BLOCK" value="143" enum="DataFormat"> - VRAM-compressed signed red/green/blue channel data format with the floating-point value stored as-is. The format's precision is between 4 and 7 bits for the red/green/blue channels and between 0 and 8 bits for the alpha channel. Using BC7 texture compression (also known as BPTC HDR). + VRAM-compressed signed red/green/blue channel data format with the floating-point value stored as-is. The format's precision is between 10 and 13 bits for the red/green/blue channels. Using BC6H texture compression (also known as BPTC HDR). </constant> <constant name="DATA_FORMAT_BC7_UNORM_BLOCK" value="144" enum="DataFormat"> VRAM-compressed unsigned red/green/blue/alpha channel data format with normalized value. Values are in the [code][0.0, 1.0][/code] range. The format's precision is between 4 and 7 bits for the red/green/blue channels and between 0 and 8 bits for the alpha channel. Also known as BPTC LDR. @@ -1477,13 +1477,13 @@ 11-bit VRAM-compressed unsigned red channel data format with normalized value. Values are in the [code][0.0, 1.0][/code] range. Using ETC2 texture compression. </constant> <constant name="DATA_FORMAT_EAC_R11_SNORM_BLOCK" value="153" enum="DataFormat"> - 11-bit VRAM-compressed signed red channel data format with normalized value. Values are in the [code][0.0, 1.0][/code] range. Using ETC2 texture compression. + 11-bit VRAM-compressed signed red channel data format with normalized value. Values are in the [code][-1.0, 1.0][/code] range. Using ETC2 texture compression. </constant> <constant name="DATA_FORMAT_EAC_R11G11_UNORM_BLOCK" value="154" enum="DataFormat"> 11-bit VRAM-compressed unsigned red/green channel data format with normalized value. Values are in the [code][0.0, 1.0][/code] range. Using ETC2 texture compression. </constant> <constant name="DATA_FORMAT_EAC_R11G11_SNORM_BLOCK" value="155" enum="DataFormat"> - 11-bit VRAM-compressed signed red/green channel data format with normalized value. Values are in the [code][0.0, 1.0][/code] range. Using ETC2 texture compression. + 11-bit VRAM-compressed signed red/green channel data format with normalized value. Values are in the [code][-1.0, 1.0][/code] range. Using ETC2 texture compression. </constant> <constant name="DATA_FORMAT_ASTC_4x4_UNORM_BLOCK" value="156" enum="DataFormat"> VRAM-compressed unsigned floating-point data format with normalized value, packed in 4×4 blocks (highest quality). Values are in the [code][0.0, 1.0][/code] range. Using ASTC compression. |