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authorclayjohn <claynjohn@gmail.com>2024-07-28 22:31:57 -0700
committerclayjohn <claynjohn@gmail.com>2024-07-28 22:31:57 -0700
commita2f2699208175db1599ba85858e20b4a2a4d6bfd (patch)
tree4be98434b29a831d91c27b240b1d9886e0bcbc00
parent88d9325065a3e00e9e168ffad4ff93e12455a357 (diff)
downloadredot-engine-a2f2699208175db1599ba85858e20b4a2a4d6bfd.tar.gz
Restrict sampler hint validation to only screen texture hints
-rw-r--r--servers/rendering/shader_language.cpp13
-rw-r--r--servers/rendering/shader_language.h1
2 files changed, 12 insertions, 2 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 10c1158d95..0235d72cfa 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -4761,6 +4761,15 @@ bool ShaderLanguage::_validate_assign(Node *p_node, const FunctionInfo &p_functi
return false;
}
+ShaderLanguage::ShaderNode::Uniform::Hint ShaderLanguage::_sanitize_hint(ShaderNode::Uniform::Hint p_hint) {
+ if (p_hint == ShaderNode::Uniform::HINT_SCREEN_TEXTURE ||
+ p_hint == ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE ||
+ p_hint == ShaderNode::Uniform::HINT_DEPTH_TEXTURE) {
+ return p_hint;
+ }
+ return ShaderNode::Uniform::HINT_NONE;
+}
+
bool ShaderLanguage::_propagate_function_call_sampler_uniform_settings(const StringName &p_name, int p_argument, TextureFilter p_filter, TextureRepeat p_repeat, ShaderNode::Uniform::Hint p_hint) {
for (int i = 0; i < shader->vfunctions.size(); i++) {
if (shader->vfunctions[i].name == p_name) {
@@ -4771,7 +4780,7 @@ bool ShaderLanguage::_propagate_function_call_sampler_uniform_settings(const Str
return false;
} else if (arg->tex_argument_check) {
// Was checked, verify that filter, repeat, and hint are the same.
- if (arg->tex_argument_filter == p_filter && arg->tex_argument_repeat == p_repeat && arg->tex_hint == p_hint) {
+ if (arg->tex_argument_filter == p_filter && arg->tex_argument_repeat == p_repeat && arg->tex_hint == _sanitize_hint(p_hint)) {
return true;
} else {
_set_error(vformat(RTR("Sampler argument %d of function '%s' called more than once using textures that differ in either filter, repeat, or texture hint setting."), p_argument, String(p_name)));
@@ -4781,7 +4790,7 @@ bool ShaderLanguage::_propagate_function_call_sampler_uniform_settings(const Str
arg->tex_argument_check = true;
arg->tex_argument_filter = p_filter;
arg->tex_argument_repeat = p_repeat;
- arg->tex_hint = p_hint;
+ arg->tex_hint = _sanitize_hint(p_hint);
for (KeyValue<StringName, HashSet<int>> &E : arg->tex_argument_connect) {
for (const int &F : E.value) {
if (!_propagate_function_call_sampler_uniform_settings(E.key, F, p_filter, p_repeat, p_hint)) {
diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h
index 40f524ec9d..4a67c8f2d2 100644
--- a/servers/rendering/shader_language.h
+++ b/servers/rendering/shader_language.h
@@ -1123,6 +1123,7 @@ private:
bool _validate_function_call(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, DataType *r_ret_type, StringName *r_ret_type_str, bool *r_is_custom_function = nullptr);
bool _parse_function_arguments(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, int *r_complete_arg = nullptr);
+ ShaderNode::Uniform::Hint _sanitize_hint(ShaderNode::Uniform::Hint p_hint);
bool _propagate_function_call_sampler_uniform_settings(const StringName &p_name, int p_argument, TextureFilter p_filter, TextureRepeat p_repeat, ShaderNode::Uniform::Hint p_hint);
bool _propagate_function_call_sampler_builtin_reference(const StringName &p_name, int p_argument, const StringName &p_builtin);
bool _validate_varying_assign(ShaderNode::Varying &p_varying, String *r_message);