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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-09-05 17:44:44 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-09-05 17:44:44 +0200 |
commit | a46651960357dc67b5418bc50384380c28c4a060 (patch) | |
tree | 2f40fe588fd90890d3ce25ff7d9b231d4094d5c5 | |
parent | 39d92f143e32c17c046aa60ecbc967f6e891864b (diff) | |
parent | 5bedaf77f71a38bc8c066931526775c52bd2e823 (diff) | |
download | redot-engine-a46651960357dc67b5418bc50384380c28c4a060.tar.gz |
Merge pull request #96607 from smix8/navmesh_2d_disco_party
Fix 2D debug navigation flickering with tile maps
-rw-r--r-- | scene/2d/navigation_region_2d.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp index 9b3c7bb9ea..f65a3c0ecc 100644 --- a/scene/2d/navigation_region_2d.cpp +++ b/scene/2d/navigation_region_2d.cpp @@ -452,6 +452,7 @@ void NavigationRegion2D::_update_debug_mesh() { const Transform2D region_gt = get_global_transform(); rs->canvas_item_set_parent(debug_instance_rid, get_world_2d()->get_canvas()); + rs->canvas_item_set_z_index(debug_instance_rid, RS::CANVAS_ITEM_Z_MAX - 2); rs->canvas_item_set_transform(debug_instance_rid, region_gt); if (!debug_mesh_dirty) { |