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authorbitsawer <sawerduster@gmail.com>2023-07-06 17:56:26 +0300
committerbitsawer <sawerduster@gmail.com>2023-07-06 17:56:26 +0300
commita5d61529499f162ea659f2f16a0587dcc68140f7 (patch)
treed64e209f69769b8d9193a5d2d49db7b90b9e7fd6
parentb7c2fd2e9a7f01644e15fef86083a3e0e0221e4d (diff)
downloadredot-engine-a5d61529499f162ea659f2f16a0587dcc68140f7.tar.gz
Make shader preprocessor keyword colors consistent
-rw-r--r--editor/plugins/text_shader_editor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/text_shader_editor.cpp b/editor/plugins/text_shader_editor.cpp
index 791746da96..0c8907d6a0 100644
--- a/editor/plugins/text_shader_editor.cpp
+++ b/editor/plugins/text_shader_editor.cpp
@@ -238,7 +238,7 @@ void ShaderTextEditor::_load_theme_settings() {
ShaderPreprocessor::get_keyword_list(&pp_keywords, false);
for (const String &E : pp_keywords) {
- syntax_highlighter->add_keyword_color(E, keyword_color);
+ syntax_highlighter->add_keyword_color(E, control_flow_keyword_color);
}
// Colorize built-ins like `COLOR` differently to make them easier