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| author | Rémi Verschelde <rverschelde@gmail.com> | 2024-09-05 19:42:51 +0200 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-09-05 19:42:51 +0200 |
| commit | a8e3feb7885d5f15efd8207ecf181df3da39022b (patch) | |
| tree | 9fe0af22eb49a46a06e6f8ac95fa1b7dfee77e5c | |
| parent | 38447c545e3d86fcaaa4a323e2161d72c5ff5959 (diff) | |
| parent | 4c84cb6ae8dc241eb3f50dd8899132024592dee2 (diff) | |
| download | redot-engine-a8e3feb7885d5f15efd8207ecf181df3da39022b.tar.gz | |
Merge pull request #96244 from Repiteo/scons/msvc-__cplusplus
SCons: Pass `/Zc:__cplusplus` in MSVC builds
| -rw-r--r-- | SConstruct | 2 | ||||
| -rw-r--r-- | core/typedefs.h | 3 |
2 files changed, 5 insertions, 0 deletions
diff --git a/SConstruct b/SConstruct index 0297cd6e61..5c1ccd2449 100644 --- a/SConstruct +++ b/SConstruct @@ -791,6 +791,8 @@ else: # Note that this is still not complete conformance, as certain Windows-related headers # don't compile under complete conformance. env.Prepend(CCFLAGS=["/permissive-"]) + # Allow use of `__cplusplus` macro to determine C++ standard universally. + env.Prepend(CXXFLAGS=["/Zc:__cplusplus"]) # Disable exception handling. Godot doesn't use exceptions anywhere, and this # saves around 20% of binary size and very significant build time (GH-80513). diff --git a/core/typedefs.h b/core/typedefs.h index 0de803293d..35c4668581 100644 --- a/core/typedefs.h +++ b/core/typedefs.h @@ -44,6 +44,9 @@ #include "core/error/error_list.h" #include <cstdint> +// Ensure that C++ standard is at least C++17. If on MSVC, also ensures that the `Zc:__cplusplus` flag is present. +static_assert(__cplusplus >= 201703L); + // Turn argument to string constant: // https://gcc.gnu.org/onlinedocs/cpp/Stringizing.html#Stringizing #ifndef _STR |
