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author | thmasn <thomaspahler@t-online.de> | 2024-06-16 08:38:02 +0200 |
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committer | GitHub <noreply@github.com> | 2024-06-16 08:38:02 +0200 |
commit | aa9bd34d68ac8ac50ac28b1300aadd6f35d8d314 (patch) | |
tree | 0cdcbe97897362b4f0a7fc363b344e2af7e72438 | |
parent | 71699e08c9df78b7203fa4ef9cede28e995d6ace (diff) | |
download | redot-engine-aa9bd34d68ac8ac50ac28b1300aadd6f35d8d314.tar.gz |
mention inverse of hex functions in Color.xml
-rw-r--r-- | doc/classes/Color.xml | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml index 37beca5f81..3f0ccc0b5e 100644 --- a/doc/classes/Color.xml +++ b/doc/classes/Color.xml @@ -203,7 +203,7 @@ <return type="Color" /> <param index="0" name="hex" type="int" /> <description> - Returns the [Color] associated with the provided [param hex] integer in 32-bit RGBA format (8 bits per channel). + Returns the [Color] associated with the provided [param hex] integer in 32-bit RGBA format (8 bits per channel). This method is the inverse of [method to_rgba32]. In GDScript and C#, the [int] is best visualized with hexadecimal notation ([code]"0x"[/code] prefix, making it [code]"0xRRGGBBAA"[/code]). [codeblocks] [gdscript] @@ -223,7 +223,7 @@ <return type="Color" /> <param index="0" name="hex" type="int" /> <description> - Returns the [Color] associated with the provided [param hex] integer in 64-bit RGBA format (16 bits per channel). + Returns the [Color] associated with the provided [param hex] integer in 64-bit RGBA format (16 bits per channel). This method is the inverse of [method to_rgba64]. In GDScript and C#, the [int] is best visualized with hexadecimal notation ([code]"0x"[/code] prefix, making it [code]"0xRRRRGGGGBBBBAAAA"[/code]). </description> </method> @@ -441,7 +441,7 @@ <method name="to_rgba32" qualifiers="const"> <return type="int" /> <description> - Returns the color converted to a 32-bit integer in RGBA format (each component is 8 bits). RGBA is Godot's default format. + Returns the color converted to a 32-bit integer in RGBA format (each component is 8 bits). RGBA is Godot's default format. This method is the inverse of [method hex]. [codeblocks] [gdscript] var color = Color(1, 0.5, 0.2) @@ -457,7 +457,7 @@ <method name="to_rgba64" qualifiers="const"> <return type="int" /> <description> - Returns the color converted to a 64-bit integer in RGBA format (each component is 16 bits). RGBA is Godot's default format. + Returns the color converted to a 64-bit integer in RGBA format (each component is 16 bits). RGBA is Godot's default format. This method is the inverse of [method hex64]. [codeblocks] [gdscript] var color = Color(1, 0.5, 0.2) |